Esempio n. 1
0
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }

            _cameraPool.Dispose();

            base.Dispose(disposing);
        }
Esempio n. 2
0
        private void Window_Closed(object sender, EventArgs e)
        {
            //TODO: Now that ship creation is async, this can run before ships are finished building.  Disposing world
            //early causes bad things.  See FlyingBeansWindow.Window_Closed for a hacked solution

            try
            {
                _world.Pause();

                _updateManager.Dispose();

                _selectionLogic.UnselectItem();
                _selectionLogic = null;

                // Explosions
                //foreach (ExplodingBot explosion in _explosions.ToArray())
                //{
                //    DisposeExplosion(explosion);
                //}

                _map.Dispose();         // this will dispose the physics bodies
                _map = null;

                if (_cameraPool != null)
                {
                    _cameraPool.Dispose();
                    _cameraPool = null;
                }

                _world.Dispose();
                _world = null;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }
 private void root_Closing(object sender, CancelEventArgs e)
 {
     StopLiveView();
     _cameraPool.Dispose();
 }