Esempio n. 1
0
    /// <summary>
    /// Active Fish Eye FX. Add a Fish Eye effect to the current camera.
    /// </summary>
    /// <param name="sx">The sx screen position of the effect. 0 = left side of the screen. 1 = Right side of the screen. 0.5f = center of the screen</param>
    /// <param name="sy">The sy position of the effect. 0 = up side of the screen. 1 = down side of the screen. 0.5f = center of the screen</param>
    /// <param name="Time">Set the time effect in second</param>
    public static void FishEye(float sx, float sy, float Time)
    {
        if (CurrentCamera == null)
        {
            CurrentCamera = Camera.main;
        }
        CameraPlay_FishEye CP = CurrentCamera.gameObject.AddComponent <CameraPlay_FishEye>() as CameraPlay_FishEye;

        CP.Duration   = Time;
        CP.PosX       = sx;
        CP.PosY       = sy;
        CP.Distortion = 1;
    }
Esempio n. 2
0
    /// <summary>
    /// Active Fish Eye FX. Add a Fish Eye effect to the current camera. By default, the timer apparition duration is set to 4 seconds and the Pitch Distortion to 1.
    /// </summary>
    public static void FishEye()
    {
        if (CurrentCamera == null)
        {
            CurrentCamera = Camera.main;
        }
        CameraPlay_FishEye CP = CurrentCamera.gameObject.AddComponent <CameraPlay_FishEye>() as CameraPlay_FishEye;

        CP.Duration   = 4;
        CP.PosX       = 0.5f;
        CP.PosY       = 0.5f;
        CP.Distortion = 1;
    }