private void NextTurn() { if (!landedOnRosette) { currentTurn = (currentTurn == PlayerType.Player1) ? PlayerType.Player2 : PlayerType.Player1; UpdatePlayerTurnText(); StartCoroutine(DisablePassButton()); camPerspective.SwitchPerspective(); } UpdateTurnState(TurnStates.ROLLING); }
private void NextTurn(bool onRosette) { finishedTurn = true; if (!onRosette) { currentTurn = (currentTurn == PlayerType.Player1) ? PlayerType.Player2 : PlayerType.Player1; camPerspective.SwitchPerspective(); } }