void Update()
 {
     if (Input.GetMouseButtonUp(0))
     {
         if (animator.isPlaying)
         {
             animator.Pause();
         }
         else
         {
             animator.Play();
         }
     }
     if (Input.GetMouseButtonUp(1))
     {
         animator.Seek(0);
         if (!animator.isPlaying)
         {
             animator.Play();
         }
     }
 }
Esempio n. 2
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    void OnGUI()
    {
        if (pathAnimator == null)
        {
            return;
        }

        if (GUILayout.Button("START"))
        {
            pathAnimator.Play();
        }
        if (GUILayout.Button("PAUSE"))
        {
            pathAnimator.Pause();
        }
        if (GUILayout.Button("STOP"))
        {
            pathAnimator.Stop();
        }
        if (GUILayout.Button("SWITCH"))
        {
            pathAnimator.Stop();
            if (pathAnimator == pathAnimatorA)
            {
                pathAnimator = pathAnimatorB;
            }
            else
            {
                pathAnimator = pathAnimatorA;
            }
            pathAnimator.Play();
        }
        if (GUILayout.Button("JUMP"))
        {
            pathAnimator.Stop();
            pathAnimator.Seek(0.75f);
            pathAnimator.Play();
        }
        if (!pathAnimator.isPlaying)
        {
            if (GUILayout.Button("REPLAY"))
            {
                if (pathAnimator.mode != CameraPathBezierAnimator.modes.reverse)
                {
                    pathAnimator.Seek(0);
                }
                else
                {
                    pathAnimator.Seek(1);
                }
                pathAnimator.Play();
            }
        }

        GUILayout.Space(10.0f);
        GUILayout.Label("ANIMATION MODE");
        GUILayout.Label("current:" + pathAnimator.mode);
        if (GUILayout.Button("FORWARD"))
        {
            pathAnimator.mode = CameraPathBezierAnimator.modes.once;
        }
        if (GUILayout.Button("REVERSE"))
        {
            pathAnimator.mode = CameraPathBezierAnimator.modes.reverse;
        }
        if (GUILayout.Button("LOOP"))
        {
            pathAnimator.mode = CameraPathBezierAnimator.modes.loop;
        }

        //Urgh! This is cheap way of doing things - better to keep this value stored somewhere instead of setting it every frame...
        CameraPathBezier bezier = pathAnimator.bezier;

        GUILayout.Space(10.0f);
        GUILayout.Label("CAMERA MODE");
        GUILayout.Label("current:" + bezier.mode);
        if (GUILayout.Button("USER CONTROLLED"))
        {
            bezier.mode = CameraPathBezier.viewmodes.usercontrolled;
        }
        if (GUILayout.Button("MOUSE LOOK"))
        {
            bezier.mode = CameraPathBezier.viewmodes.mouselook;
        }
        if (GUILayout.Button("FOLLOW PATH"))
        {
            bezier.mode = CameraPathBezier.viewmodes.followpath;
        }
        if (GUILayout.Button("REVERSE FOLLOW PATH"))
        {
            bezier.mode = CameraPathBezier.viewmodes.reverseFollowpath;
        }
    }