public override void SmothZoomInOut(CameraManagerBase _Camera, int _ZoomState, float _ZoomSpeed) { if (_ZoomState == (int)ZOOM_STATE._OUT) { _Camera.fieldOfView = Mathf.Clamp(_Camera.fieldOfView + (_ZoomSpeed * Time.deltaTime), _Camera.ZoomMin(), _Camera.ZoomMax()); } else if (_ZoomState == (int)ZOOM_STATE._IN) { _Camera.fieldOfView = Mathf.Clamp(_Camera.fieldOfView - (_ZoomSpeed * Time.deltaTime), _Camera.ZoomMin(), _Camera.ZoomMax()); } }
public override void SmothZoomInOut(CameraManagerBase _Camera, float _ZoomSpeed) { if (Input.touchCount == 2) { if (Input.GetTouch(0).phase == TouchPhase.Moved && Input.GetTouch(1).phase == TouchPhase.Moved) { Touch touch = Input.GetTouch(0); Touch touch2 = Input.GetTouch(1); curDist = touch.position - touch2.position; prevDist = (touch.position - touch.deltaPosition) - (touch2.position - touch2.deltaPosition); float delta = curDist.magnitude - prevDist.magnitude; if (delta < 0) { if (ZoomState == (int)ZOOM_STATE._NULL) { _Camera.fieldOfView = Mathf.Clamp(_Camera.fieldOfView + (_ZoomSpeed * Time.deltaTime), _Camera.ZoomMin(), _Camera.ZoomMax()); } if (_Camera.fieldOfView >= _Camera.ZoomMax()) { ZoomState = (int)ZOOM_STATE._OUT; } else { ZoomState = (int)ZOOM_STATE._NULL; } } else { if (ZoomState == (int)ZOOM_STATE._NULL) { _Camera.fieldOfView = Mathf.Clamp(_Camera.fieldOfView - (_ZoomSpeed * Time.deltaTime), _Camera.ZoomMin(), _Camera.ZoomMax()); } if (_Camera.fieldOfView <= _Camera.ZoomMin()) { ZoomState = (int)ZOOM_STATE._IN; } else { ZoomState = (int)ZOOM_STATE._NULL; } } } } }
public virtual void SmothZoomInOut(CameraManagerBase _Camera, int _ZoomState, float _ZoomSpeed) { }