/// <summary> /// Show info when switching to IVA /// </summary> /// <param name="cameraMode"></param> private void OnCameraChange(CameraManager.CameraMode cameraMode) { if (cameraMode == CameraManager.CameraMode.IVA) { ShowInfo(); } }
protected override float GetScaleOffset() { CameraManager.CameraMode mode = CameraManager.Instance.currentCameraMode; if (mode != CameraManager.CameraMode.IVA) { FlightCamera camera = FlightCamera.fetch; if (camera == null) { return(0.0f / 400.0f); } switch (camera.mode) { case FlightCamera.Modes.AUTO: return(250.0f / 400.0f); case FlightCamera.Modes.FREE: return(200.0f / 400.0f); case FlightCamera.Modes.ORBITAL: return(150.0f / 400.0f); case FlightCamera.Modes.CHASE: return(100.0f / 400.0f); case FlightCamera.Modes.LOCKED: return(50.0f / 400.0f); default: return(0.0f / 400.0f); } } else { return(300.0f / 400.0f); } }
public void Update() { if (CameraManager.Instance.currentCameraMode != CameraManager.CameraMode.IVA) { if (_lastCameraMode == CameraManager.CameraMode.IVA) { // Switching away from IVA. //InputLockManager.RemoveControlLock("FreeIVA"); // Return the kerbal to its original seat. TargetedSeat = ActiveKerbal.seat; Buckle(); } } else { // In IVA. if (_lastCameraMode != CameraManager.CameraMode.IVA) { // Switching to IVA. FreeIva.EnableInternals(); SetCameraToSeat(); InternalCollider.HideAllColliders(); } GetInput(); } _lastCameraMode = CameraManager.Instance.currentCameraMode; }
public void SetEnabledInCamera(CameraManager.CameraMode camMode, bool enabled) { Configuration config = NanoGauges.configuration; switch (camMode) { case CameraManager.CameraMode.External: case CameraManager.CameraMode.Flight: if (config.gaugesInFlightEnabled != enabled) { config.gaugesInFlightEnabled = enabled; CheckCamera(true); } break; case CameraManager.CameraMode.IVA: if (config.gaugesInIvaEnabled != enabled) { config.gaugesInIvaEnabled = enabled; CheckCamera(true); } break; case CameraManager.CameraMode.Map: if (config.gaugesInMapEnabled != enabled) { config.gaugesInMapEnabled = enabled; CheckCamera(true); } break; } }
private bool checkCamMode() { cameraMode = CameraManager.Instance.currentCameraMode; if (cameraMode != oldCameraMode) { doUpdate = true; oldCameraMode = cameraMode; switch (cameraMode) { case CameraManager.CameraMode.Flight: if (showInFlightCam) return true; else return false; case CameraManager.CameraMode.IVA: if (showInIVACam) return true; else return false; case CameraManager.CameraMode.Internal: if (showInInternalCam) return true; else return false; case CameraManager.CameraMode.External: if (showInExternalCam) return true; else return false; default: return true; } } return true; }
void OnCameraChange(CameraManager.CameraMode cameraMode) { //DebugPrint(string.Format("camera mode changed to {0}", cameraMode.ToString())); if (cameraMode == CameraManager.CameraMode.IVA && targetTransform != null) { ResetFocus(); } }
public void Update() { if (CameraManager.Instance.currentCameraMode != CameraManager.CameraMode.IVA) { if (_lastCameraMode == CameraManager.CameraMode.IVA) // Switching away from IVA. { InputLockManager.RemoveControlLock("FreeIVA"); // Return the kerbal to its original seat. TargetedSeat = ActiveKerbal.seat; if (!buckled) { Buckle(); } } } else { // In IVA. if (_lastCameraMode != CameraManager.CameraMode.IVA) { // Switching to IVA. FreeIva.EnableInternals(); UpdateActiveKerbal();//false); SetCameraToSeat(); InternalCollider.HideAllColliders(); } // Check if we're changing crew member using the 'V' key. if (GameSettings.CAMERA_NEXT.GetKeyDown()) { _changingCurrentIvaCrew = true; } else { if (_changingCurrentIvaCrew) { UpdateActiveKerbal();//false); _changingCurrentIvaCrew = false; } } // TODO: Doesn't get mouse input when in FixedUpdate. // Split this out to flags set in Update and acted upon in FixedUpdate. GetInput(); /*FreeIva.InitialPart.Events.Clear(); * if (_transferStart != 0 && Planetarium.GetUniversalTime() > (0.25 + _transferStart)) * { * FlightGlobals.ActiveVessel.SpawnCrew(); * GameEvents.onVesselChange.Fire(FlightGlobals.ActiveVessel); * InternalCamera.Instance.transform.parent = ActiveKerbal.KerbalRef.eyeTransform; * _transferStart = 0; * }*/ } _lastCameraMode = CameraManager.Instance.currentCameraMode; }
// Reset textures when entering IVA. Parts might have loaded or changed their internal spaces // in the meantime private void OnCameraChanged(CameraManager.CameraMode mode) { if (mode != CameraManager.CameraMode.IVA) { return; } UpdateIvaTextures(); }
private bool checkCamMode() { cameraMode = CameraManager.Instance.currentCameraMode; if (cameraMode != oldCameraMode) { doUpdate = true; oldCameraMode = cameraMode; switch (cameraMode) { case CameraManager.CameraMode.Flight: if (showInFlightCam) { return(true); } else { return(false); } case CameraManager.CameraMode.IVA: if (showInIVACam) { return(true); } else { return(false); } case CameraManager.CameraMode.Internal: if (showInInternalCam) { return(true); } else { return(false); } case CameraManager.CameraMode.External: if (showInExternalCam) { return(true); } else { return(false); } default: return(true); } } return(true); }
// Reset textures when entering IVA. Parts might have loaded or changed their internal spaces // in the meantime private void OnCameraChanged(CameraManager.CameraMode mode) { IVAactive = (mode == CameraManager.CameraMode.IVA); if (!IVAactive) { return; } UpdateIvaTextures(); }
/// <summary> /// Callback used when camera switches (so I can mute audio when not in craft). /// </summary> /// <param name="newCameraMode"></param> private void OnCameraChange(CameraManager.CameraMode newCameraMode) { try { audioSource.mute = ((CameraManager.Instance.currentCameraMode != CameraManager.CameraMode.IVA) && (CameraManager.Instance.currentCameraMode != CameraManager.CameraMode.Internal)); } catch (Exception e) { throw new ArgumentException("Error in AudioPlayer OnCameraChange: \"" + e.Source + e.TargetSite + e.Data + e.StackTrace + CameraManager.Instance.currentCameraMode + "\"", e); } }
/*private void onActiveJointNeedUpdate(Vessel v) { Utils.Log("#onActiveJointNeedUpdate"); }*/ private void OnCameraChange(CameraManager.CameraMode cameraMode) { Enums.CameraModes currentCameraMode = Enums.ConvertCameraMode(cameraMode); bool cameraChanged = SoundtrackEditor.CurrentSituation.cameraMode != currentCameraMode; SoundtrackEditor.CurrentSituation.cameraMode = currentCameraMode; if (cameraChanged && MonitorCameraMode) { SoundtrackEditor.Instance.OnSituationChanged(); } }
void Update() { var current = CameraManager.Instance.currentCameraMode; if (current == CameraManager.CameraMode.IVA) { if (lastCameraMode != current) { lastCameraMode = current; StartCoroutine (WaitAndSetInternalsVisible ()); } } else { lastCameraMode = current; } }
private void CheckCamera(bool force = false) { CameraManager.CameraMode camMode = CameraManager.Instance.currentCameraMode; bool evaCam = IsEvaCamera(); // if (force || camMode != this.currentCamMode || (camMode == CameraManager.CameraMode.Flight && evaCam != this.isEvaCam)) { if (force) { if (camMode == CameraManager.CameraMode.Flight && evaCam) { bool visible = NanoGauges.configuration.gaugesInEvaEnabled; Log.Detail("forced test if gauges visible in EVA, gauges visible: " + visible); SetEnabledGaugesVisible(visible); } else { bool visible = IsEnabledInCamera(camMode); Log.Detail("forced test if gauges visible in non EVA, gauges visible: " + visible); SetEnabledGaugesVisible(visible); } } else if (camMode == CameraManager.CameraMode.Flight && evaCam) { // switch to EVA in flight bool visible = NanoGauges.configuration.gaugesInEvaEnabled; Log.Detail("camera changed to EVA, gauges visible: " + visible); SetEnabledGaugesVisible(visible); } else if (camMode == CameraManager.CameraMode.Flight && !evaCam) { // switch from EVA in flight bool visible = IsEnabledInCamera(camMode); Log.Detail("camera changed to non EVA, gauges visible: " + visible); SetEnabledGaugesVisible(visible); } else if (camMode != this.currentCamMode) { // camera changed bool visible = IsEnabledInCamera(camMode); Log.Detail("camera changed to " + camMode + ", gauges visible: " + visible); SetEnabledGaugesVisible(visible); } this.isEvaCam = evaCam; this.currentCamMode = camMode; } }
void OnCameraChange(CameraManager.CameraMode cameraMode) { if (QSettings.Instance.AutoHideUI) { if (isIVA()) { StartCoroutine(WaitToHideUI()); } if (isMAP) { StartCoroutine(WaitToShowUI()); } } Log("OnCameraChange", "QIVA"); }
public void ShowGauges() { ResetInspecteurs(); // this.currentCamMode = CameraManager.Instance.currentCameraMode; this.hidden = false; // foreach (AbstractGauge gauge in gauges.Values) { if (NanoGauges.configuration.IsGaugeEnabled(gauge.GetWindowId())) { gauge.Reset(); gauge.SetVisible(true); } } }
// Use this for initialization void Start() { //~ sateliteController = GameManager.Instance.CameraManager.SateliteCamera.gameObject.GetComponent(typeof(SateliteController)) as SateliteController; //~ sateliteCam = GameManager.Instance.CameraManager.SateliteCamera.gameObject.GetComponent(typeof(SateliteCam)) as SateliteCam; _sensitivity = MouseSensitivity; if (_SateliteCam != null) { _SateliteCam = GameManager.Instance.CameraManager.SateliteCamera.GetComponent(typeof(SateliteCam)) as SateliteCam; } if (_OrbitCam != null) { _OrbitCam = GameManager.Instance.CameraManager.MainCamera.GetComponent(typeof(OrbitCam)) as OrbitCam; } CamMode = GameManager.Instance.CameraManager.CamMode; }
private void cameraChange(CameraManager.CameraMode c) { if (c == CameraManager.CameraMode.Flight) { if (cMode != CameraManager.CameraMode.Flight) { if (resetting) { StopCoroutine("delayedReset"); } StartCoroutine("delayedReset", true); } } cMode = c; }
/// <summary> /// Callback to handle when the camera is switched from IVA to flight /// </summary> /// <param name="newMode"></param> public void CameraChangeCallback(CameraManager.CameraMode newMode) { inIVA = (CameraManager.Instance.currentCameraMode == CameraManager.CameraMode.IVA); if (inIVA) { if (audioOutput != null && alarmActive) { audioOutput.audio.volume = alarmSoundVolume * GameSettings.SHIP_VOLUME; } } else { if (audioOutput != null && alarmActive) { audioOutput.audio.volume = 0.0f; } } }
/// <summary> /// If the camera mode changes, we need to reset our local cache. /// </summary> /// <param name="newMode"></param> private void OnCameraChange(CameraManager.CameraMode newMode) { if (newMode == CameraManager.CameraMode.IVA) { Kerbal activeKerbal = part.FindCurrentKerbal(); if (activeKerbal != null) { int seatID = activeKerbal.protoCrewMember.seatIdx; if (seatID != oldSeat) { UpdateCameras(seatID, activeKerbal); } } } else { oldSeat = -1; } }
void OnSelectedCameraChanged() { //Debug.Log("CamMode changed"); CamMode = GameManager.Instance.CameraManager.CamMode; if (CamMode == CameraManager.CameraMode.Satelite) { //Disable SurfaceControl script and enable satelite control _OrbitCam.Enabled = false; //_SateliteCam.enabled = true; //_MapMove.enabled = true; } else { _OrbitCam.Enabled = true; //_SateliteCam.enabled = false; //_MapMove.enabled = false; //Disable satelite, enable surface } }
//Flight -> IVA void OnCameraChange(CameraManager.CameraMode m) { if (CameraManager.Instance == null) { return; } if (m == CameraManager.CameraMode.IVA) { Kerbal k = CameraManager.Instance.IVACameraActiveKerbal; if (k.InPart == null || string.IsNullOrEmpty(k.InPart.partInfo.title)) { ScreenMessages.PostScreenMessage("IVA: " + k.crewMemberName, 5f, ScreenMessageStyle.UPPER_CENTER); } else { ScreenMessages.PostScreenMessage(string.Format("IVA: {0} ({1})", k.crewMemberName, k.InPart.partInfo.title), 5f, ScreenMessageStyle.UPPER_CENTER); } } }
private void Lock() { if (!isLocked) { isLocked = true; cameraManager = CameraManager.Instance; cameraModeWhenOpened = cameraManager.currentCameraMode; cameraManager.enabled = false; InputLockManager.SetControlLock("kOSTerminal"); // Prevent editor keys from being pressed while typing EditorLogic editor = EditorLogic.fetch; if (editor != null && !EditorLogic.softLock) { editor.Lock(true, true, true); } } }
public void OnCameraChange(CameraManager.CameraMode cameraMode) { if (cameraMode != CameraManager.CameraMode.IVA && _previousCameraMode == CameraManager.CameraMode.IVA) { #if Experimental KerbalWorldSpaceCollider.enabled = false; #endif if (!buckled) { ReturnToSeat(); } } #if Experimental if (cameraMode == CameraManager.CameraMode.IVA) { //KerbalWorldSpaceCollider.enabled = true; } #endif _previousCameraMode = cameraMode; }
private bool IsEnabledInCamera(CameraManager.CameraMode camMode, bool isEva = false) { Configuration config = NanoGauges.configuration; switch (camMode) { case CameraManager.CameraMode.External: case CameraManager.CameraMode.Flight: if (!isEva) { return(config.gaugesInFlightEnabled); } return(config.gaugesInEvaEnabled); case CameraManager.CameraMode.IVA: return(config.gaugesInIvaEnabled); case CameraManager.CameraMode.Map: return(config.gaugesInMapEnabled); } return(true); }
public static CameraModes ConvertCameraMode(CameraManager.CameraMode mode) { switch (mode) { case CameraManager.CameraMode.External: { return(CameraModes.External); } case CameraManager.CameraMode.Flight: { return(CameraModes.Flight); } case CameraManager.CameraMode.Internal: { return(CameraModes.Internal); } case CameraManager.CameraMode.IVA: { return(CameraModes.IVA); } case CameraManager.CameraMode.Map: { return(CameraModes.Map); } default: { throw new ArgumentException("Soundtrack Editor: Invalid camera mode: " + mode + "\nCheck for an updated version of Soundtrack Editor."); } } }
bool isIVA(CameraManager.CameraMode cameraMode) { return(cameraMode == CameraManager.CameraMode.IVA); }
/// <summary> /// Callback used when camera switches (so I can mute audio when not in craft). /// </summary> /// <param name="newCameraMode"></param> private void OnCameraChange(CameraManager.CameraMode newCameraMode) { audioSource.mute = (newCameraMode != CameraManager.CameraMode.IVA); }
/// <summary> /// The player changed camera modes. If we're going from 'outside' to /// 'inside', we can figure out which part we're in, and thus whether /// there are docks available. To do that, we have to reprocess the /// reference transform. /// </summary> /// <param name="newMode"></param> private void onCameraChange(CameraManager.CameraMode newMode) { vesselActive = ActiveVessel(vessel); UpdateReferenceTransform(_referenceTransform, vesselActive); }
private void onCameraChange(CameraManager.CameraMode c) { //ProbeControlRoomUtils.Logger.message("OnCameraChange: " + c.ToString()); //needCamReset = true; }
private void Lock() { if (!isLocked) { isLocked = true; cameraManager = CameraManager.Instance; cameraModeWhenOpened = cameraManager.currentCameraMode; cameraManager.enabled = false; InputLockManager.SetControlLock("kOSTerminal"); // Prevent editor keys from being pressed while typing EditorLogic editor = EditorLogic.fetch; if (editor != null && !EditorLogic.softLock) editor.Lock(true, true, true); } }
void Awake() { lastCameraMode = CameraManager.Instance.currentCameraMode; }