private void Start() { _cameraRig = Instantiate(_cameraRigPrefab); CameraControllerStack.Instance.PushController(_cameraRig); _spawnLocation = this.transform.position; _spawnOrientation = this.transform.rotation; }
void Start() { anim = GetComponent <Animator>(); capsuleCollider = GetComponent <CapsuleCollider>(); rigidbody = GetComponent <Rigidbody>(); boneAimingController = GetComponent <BoneAimingController>(); cameraControllerPlayer = GetComponent <CameraControllerPlayer>(); SetBasicSpeed(); }
private void Start() { if (animator == null) { animator = GetComponent <Animator>(); } if (cameraControllerPlayer == null) { cameraControllerPlayer = GetComponent <CameraControllerPlayer>(); } }
private void LookAtCamera() { if (lookinObjectWithTag.Length > 0) { CameraControllerPlayer cameraControllerPlayer = GetComponent <CameraControllerPlayer>(); if (cameraControllerPlayer != null) { foreach (GameObject lookinObject in lookinObjectWithTag) { lookinObject.transform.LookAt(cameraControllerPlayer.GetChooseCamera().transform); } } } }
public void TriggerHudPlayer() { if (PlayerController == null) { PlayerController = GetComponent <PlayerController>(); } if (CameraControllerPlayer == null) { CameraControllerPlayer = GetComponent <CameraControllerPlayer>(); } if (CanvasHUD == null) { CanvasHUD = GameObject.Find(this.name + "/Canvas").GetComponent <Canvas>(); } if (UIManagerHUD == null) { UIManagerHUD = GameObject.Find(this.name + "/Canvas").GetComponent <UIManager>(); } if (EventSystem == null) { EventSystem = GameObject.Find(this.name + "/Canvas/EventSystem").GetComponent <GameObject>(); } if (canvasHUD == null) { canvasHUD = GameObject.Find(this.name + "/Canvas/EventSystem").GetComponent <GameObject>(); } if (pingBar == null) { pingBar = GameObject.Find(this.name + "/Canvas/PingBar").GetComponent <GameObject>(); } if (pointer == null) { pointer = GameObject.Find(this.name + "/Canvas/Pointer").GetComponent <GameObject>(); } }
private void SwitchCamera(string cameraController) { if (cameraController == "!ChangeFirstCamera") { FreeCameraManager(); CameraControllerPlayer cameraControllerPlayer = this.gameObject.transform.root.GetComponent <CameraControllerPlayer>(); cameraControllerPlayer.firstCamera = true; cameraControllerPlayer.thirdCamera = false; string textVisual = "[Console Manager] Warning! I switch Camera" + cameraController; comandTextView.text += "\n" + textVisual; Debug.LogWarning(textVisual); } else if (cameraController == "!ChangeThirdCamera") { FreeCameraManager(); CameraControllerPlayer cameraControllerPlayer = this.gameObject.transform.root.GetComponent <CameraControllerPlayer>(); cameraControllerPlayer.firstCamera = false; cameraControllerPlayer.thirdCamera = true; string textVisual = "[Console Manager]" + "[" + dataTime + "]" + "Warning! I switch Camera" + cameraController; comandTextView.text += "\n" + textVisual; Debug.LogWarning(textVisual); } else if (cameraController == "!FreeCamera") { playerTransform = this.gameObject.transform.root.GetComponent <Transform>(); CameraControllerPlayer cameraControllerPlayer = this.gameObject.transform.root.GetComponent <CameraControllerPlayer>(); playerController.enabled = false; cameraControllerPlayer.firstCamera = false; cameraControllerPlayer.thirdCamera = false; Instantiate(freeCamera, playerTransform.transform.position, Quaternion.identity); isActiveFreeCamera = true; string textVisual = "[Console Manager]" + "[" + dataTime + "]" + "Warning! I switch Camera" + cameraController; comandTextView.text += "\n" + textVisual; Debug.LogWarning(textVisual); } else { string textVisual = "[Console Manager]" + "[" + dataTime + "]" + "I don't Recognize this comand"; Debug.LogError(textVisual); } }