Esempio n. 1
0
    private void Start()
    {
        billboardScript = this.gameObject.GetComponent <CameraBillboard>();

        currentHealth = maxHealth;

        hpText.text = currentHealth.ToString();

        dmgText.text   = "";
        dmgTextEnabled = false;

        initialDmgTransform = dmgText.rectTransform;
    }
    // Start is called before the first frame update
    void Start()
    {
        inputHdlr = InputHandler.Instance;                       // TODO: Replace with command pattern

        gridMgrInstance = FindObjectOfType <UnityGridManager>(); // Replace with singleton?

        charTurnInfo = this.gameObject.GetComponent <UnityCharacterTurnInfo>();

        billboardScript = this.gameObject.GetComponent <CameraBillboard>();

        rb = this.gameObject.GetComponent <Rigidbody>();

        boundsDisp = new CharacterBoundsDisplayer();

        turnTimer = TurnTimer.Instance;

        StartInitWeapons();

        sliceScaleV3 = new Vector3(sliceScale, sliceScale, sliceScale);

        RefreshSliceTurn();
    }