public void LevelComplete(int sceneIndex) { DisableGameElements(); int nextLevelIndex = PlayerPrefs.GetInt(Level.NEXT_LEVEL_KEY, Level.LEVEL_TO_START); if (sceneIndex >= nextLevelIndex) { PlayerPrefs.SetInt(Level.NEXT_LEVEL_KEY, sceneIndex + 1); } cameraAnimator.SetLevelComleteTrigger(); }