Esempio n. 1
0
    public void LevelComplete(int sceneIndex)
    {
        DisableGameElements();
        int nextLevelIndex = PlayerPrefs.GetInt(Level.NEXT_LEVEL_KEY, Level.LEVEL_TO_START);

        if (sceneIndex >= nextLevelIndex)
        {
            PlayerPrefs.SetInt(Level.NEXT_LEVEL_KEY, sceneIndex + 1);
        }
        cameraAnimator.SetLevelComleteTrigger();
    }