Esempio n. 1
0
 // camera restriction
 internal static void InitializeCameraRestriction()
 {
     if ((CameraMode == CameraViewMode.Interior | CameraMode == CameraViewMode.InteriorLookAhead) & CameraRestriction == Camera.RestrictionMode.On)
     {
         CameraAlignmentSpeed = new CameraAlignment();
         UpdateAbsoluteCamera(0.0);
         if (!PerformCameraRestrictionTest())
         {
             CameraCurrentAlignment = new CameraAlignment();
             VerticalViewingAngle   = OriginalVerticalViewingAngle;
             Renderer.UpdateViewport(Renderer.ViewPortChangeMode.NoChange);
             UpdateAbsoluteCamera(0.0);
             UpdateViewingDistances();
             if (!PerformCameraRestrictionTest())
             {
                 CameraCurrentAlignment.Position.Z = 0.8;
                 UpdateAbsoluteCamera(0.0);
                 PerformProgressiveAdjustmentForCameraRestriction(ref CameraCurrentAlignment.Position.Z, 0.0, true);
                 if (!PerformCameraRestrictionTest())
                 {
                     CameraCurrentAlignment.Position.X = 0.5 * (CameraRestrictionBottomLeft.X + CameraRestrictionTopRight.X);
                     CameraCurrentAlignment.Position.Y = 0.5 * (CameraRestrictionBottomLeft.Y + CameraRestrictionTopRight.Y);
                     CameraCurrentAlignment.Position.Z = 0.0;
                     UpdateAbsoluteCamera(0.0);
                     if (PerformCameraRestrictionTest())
                     {
                         PerformProgressiveAdjustmentForCameraRestriction(ref CameraCurrentAlignment.Position.X, 0.0, true);
                         PerformProgressiveAdjustmentForCameraRestriction(ref CameraCurrentAlignment.Position.Y, 0.0, true);
                     }
                     else
                     {
                         CameraCurrentAlignment.Position.Z = 0.8;
                         UpdateAbsoluteCamera(0.0);
                         PerformProgressiveAdjustmentForCameraRestriction(ref CameraCurrentAlignment.Position.Z, 0.0, true);
                         if (!PerformCameraRestrictionTest())
                         {
                             CameraCurrentAlignment = new CameraAlignment();
                         }
                     }
                 }
             }
             UpdateAbsoluteCamera(0.0);
         }
     }
 }
Esempio n. 2
0
 internal static void UpdateGraphicsSettings()
 {
     if (CurrentRouteFile != null)
     {
         Program.CurrentlyLoading = true;
         Renderer.RenderScene(0.0);
         Program.currentGameWindow.SwapBuffers();
         CameraAlignment a = Renderer.Camera.Alignment;
         if (Program.LoadRoute())
         {
             Renderer.Camera.Alignment = a;
             Program.Renderer.CameraTrackFollower.UpdateAbsolute(-1.0, true, false);
             Program.Renderer.CameraTrackFollower.UpdateAbsolute(a.TrackPosition, true, false);
             Renderer.Camera.AlignmentDirection = new CameraAlignment();
             Renderer.Camera.AlignmentSpeed     = new CameraAlignment();
             Renderer.UpdateVisibility(a.TrackPosition, true);
             ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
         }
         Program.CurrentlyLoading = false;
     }
 }
Esempio n. 3
0
 internal static void UpdateGraphicsSettings()
 {
     if (Program.CurrentRoute != null)
     {
         Program.CurrentlyLoading = true;
         Renderer.RenderScene(0.0);
         Program.currentGameWindow.SwapBuffers();
         CameraAlignment a = Camera.CurrentAlignment;
         TextureManager.UnloadAllTextures();
         if (Program.LoadRoute())
         {
             Camera.CurrentAlignment = a;
             TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, -1.0, true, false);
             TrackManager.UpdateTrackFollower(ref World.CameraTrackFollower, a.TrackPosition, true, false);
             Camera.AlignmentDirection = new CameraAlignment();
             Camera.AlignmentSpeed     = new CameraAlignment();
             ObjectManager.UpdateVisibility(a.TrackPosition, true);
             ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
         }
         Program.CurrentlyLoading = false;
     }
 }
Esempio n. 4
0
		// camera restriction
		internal static void InitializeCameraRestriction() {
			if ((CameraMode == CameraViewMode.Interior | CameraMode == CameraViewMode.InteriorLookAhead) & CameraRestriction == CameraRestrictionMode.On) {
				CameraAlignmentSpeed = new CameraAlignment();
				UpdateAbsoluteCamera(0.0);
				if (!PerformCameraRestrictionTest()) {
					CameraCurrentAlignment = new CameraAlignment();
					VerticalViewingAngle = OriginalVerticalViewingAngle;
					MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange);
					UpdateAbsoluteCamera(0.0);
					UpdateViewingDistances();
					if (!PerformCameraRestrictionTest()) {
						CameraCurrentAlignment.Position.Z = 0.8;
						UpdateAbsoluteCamera(0.0);
						PerformProgressiveAdjustmentForCameraRestriction(ref CameraCurrentAlignment.Position.Z, 0.0, true);
						if (!PerformCameraRestrictionTest()) {
							CameraCurrentAlignment.Position.X = 0.5 * (CameraRestrictionBottomLeft.X + CameraRestrictionTopRight.X);
							CameraCurrentAlignment.Position.Y = 0.5 * (CameraRestrictionBottomLeft.Y + CameraRestrictionTopRight.Y);
							CameraCurrentAlignment.Position.Z = 0.0;
							UpdateAbsoluteCamera(0.0);
							if (PerformCameraRestrictionTest()) {
								PerformProgressiveAdjustmentForCameraRestriction(ref CameraCurrentAlignment.Position.X, 0.0, true);
								PerformProgressiveAdjustmentForCameraRestriction(ref CameraCurrentAlignment.Position.Y, 0.0, true);
							} else {
								CameraCurrentAlignment.Position.Z = 0.8;
								UpdateAbsoluteCamera(0.0);
								PerformProgressiveAdjustmentForCameraRestriction(ref CameraCurrentAlignment.Position.Z, 0.0, true);
								if (!PerformCameraRestrictionTest()) {
									CameraCurrentAlignment = new CameraAlignment();
								}
							}
						}
					}
					UpdateAbsoluteCamera(0.0);
				}
			}
		}
Esempio n. 5
0
        internal static void keyDownEvent(object sender, KeyboardKeyEventArgs e)
        {
            double speedModified = (ShiftPressed ? 2.0 : 1.0) * (ControlPressed ? 4.0 : 1.0) * (AltPressed ? 8.0 : 1.0);

            switch (e.Key)
            {
            case Key.ShiftLeft:
            case Key.ShiftRight:
                ShiftPressed = true;
                break;

            case Key.ControlLeft:
            case Key.ControlRight:
                ControlPressed = true;
                break;

            case Key.LAlt:
            case Key.RAlt:
                AltPressed = true;
                break;

            case Key.F5:
                if (CurrentRouteFile != null && CurrentlyLoading == false)
                {
                    Bitmap bitmap = null;
                    CurrentlyLoading         = true;
                    Renderer.OptionInterface = false;
                    if (!Interface.CurrentOptions.LoadingBackground)
                    {
                        Renderer.RenderScene(0.0);
                        currentGameWindow.SwapBuffers();
                        bitmap = new Bitmap(Renderer.Screen.Width, Renderer.Screen.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
                        BitmapData bData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat);
                        GL.ReadPixels(0, 0, Renderer.Screen.Width, Renderer.Screen.Height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bData.Scan0);
                        bitmap.UnlockBits(bData);
                        bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
                        Renderer.Loading.SetLoadingBkg(Renderer.TextureManager.RegisterTexture(bitmap, new TextureParameters(null, null)));
                    }
                    CameraAlignment a = Renderer.Camera.Alignment;
                    if (LoadRoute())
                    {
                        Renderer.Camera.Alignment = a;
                        Program.Renderer.CameraTrackFollower.UpdateAbsolute(-1.0, true, false);
                        Program.Renderer.CameraTrackFollower.UpdateAbsolute(a.TrackPosition, true, false);
                        Renderer.Camera.AlignmentDirection = new CameraAlignment();
                        Renderer.Camera.AlignmentSpeed     = new CameraAlignment();
                        Renderer.UpdateVisibility(a.TrackPosition, true);
                        ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
                    }

                    CurrentlyLoading         = false;
                    Renderer.OptionInterface = true;
                    if (bitmap != null)
                    {
                        bitmap.Dispose();
                    }
                }
                break;

            case Key.F7:
                if (CurrentlyLoading == true)
                {
                    break;
                }
                OpenFileDialog Dialog = new OpenFileDialog();
                Dialog.CheckFileExists = true;
                Dialog.Filter          = @"CSV/RW files|*.csv;*.rw|All files|*";
                if (Dialog.ShowDialog() == DialogResult.OK)
                {
                    Application.DoEvents();
                    CurrentlyLoading = true;
                    CurrentRouteFile = Dialog.FileName;
                    LoadRoute();
                    ObjectManager.UpdateAnimatedWorldObjects(0.0, true);
                    CurrentlyLoading = false;
                    UpdateCaption();
                }
                else
                {
                    if (Program.CurrentlyRunOnMono)
                    {
                        //HACK: Dialog doesn't close properly when pressing the ESC key under Mono
                        //Avoid calling Application.DoEvents() unless absolutely necessary though!
                        Application.DoEvents();
                    }
                }
                Dialog.Dispose();
                break;

            case Key.F8:
                if (Program.CurrentlyLoading == true)
                {
                    //Don't allow the user to update the settings during loading, bad idea..
                    break;
                }
                if (formOptions.ShowOptions() == DialogResult.OK)
                {
                    UpdateGraphicsSettings();
                }
                Application.DoEvents();
                break;

            case Key.F9:
                if (Interface.MessageCount != 0)
                {
                    formMessages.ShowMessages();
                    Application.DoEvents();
                }
                break;

            case Key.F10:
                Renderer.RenderStatsOverlay = !Renderer.RenderStatsOverlay;
                break;

            case Key.A:
            case Key.Keypad4:
                Renderer.Camera.AlignmentDirection.Position.X = -CameraProperties.ExteriorTopSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.D:
            case Key.Keypad6:
                Renderer.Camera.AlignmentDirection.Position.X = CameraProperties.ExteriorTopSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.Keypad2:
                Renderer.Camera.AlignmentDirection.Position.Y = -CameraProperties.ExteriorTopSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.Keypad8:
                Renderer.Camera.AlignmentDirection.Position.Y = CameraProperties.ExteriorTopSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.W:
            case Key.Keypad9:
                Renderer.Camera.AlignmentDirection.TrackPosition = CameraProperties.ExteriorTopSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.S:
            case Key.Keypad3:
                Renderer.Camera.AlignmentDirection.TrackPosition = -CameraProperties.ExteriorTopSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.Left:
                Renderer.Camera.AlignmentDirection.Yaw = -CameraProperties.ExteriorTopAngularSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.Right:
                Renderer.Camera.AlignmentDirection.Yaw = CameraProperties.ExteriorTopAngularSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.Up:
                Renderer.Camera.AlignmentDirection.Pitch = CameraProperties.ExteriorTopAngularSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.Down:
                Renderer.Camera.AlignmentDirection.Pitch = -CameraProperties.ExteriorTopAngularSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.KeypadDivide:
                Renderer.Camera.AlignmentDirection.Roll = -CameraProperties.ExteriorTopAngularSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.KeypadMultiply:
                Renderer.Camera.AlignmentDirection.Roll = CameraProperties.ExteriorTopAngularSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.Keypad0:
                Renderer.Camera.AlignmentDirection.Zoom = CameraProperties.ZoomTopSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.KeypadPeriod:
                Renderer.Camera.AlignmentDirection.Zoom = -CameraProperties.ZoomTopSpeed * speedModified;
                CpuReducedMode = false;
                break;

            case Key.Keypad1:
                Game.ApplyPointOfInterest(-1, true);
                CpuReducedMode = false;
                break;

            case Key.Keypad7:
                Game.ApplyPointOfInterest(1, true);
                CpuReducedMode = false;
                break;

            case Key.PageUp:
                JumpToStation(1);
                CpuReducedMode = false;
                break;

            case Key.PageDown:
                JumpToStation(-1);
                CpuReducedMode = false;
                break;

            case Key.Keypad5:
                Renderer.Camera.Alignment.Yaw        = 0.0;
                Renderer.Camera.Alignment.Pitch      = 0.0;
                Renderer.Camera.Alignment.Roll       = 0.0;
                Renderer.Camera.Alignment.Position   = new Vector3(0.0, 2.5, 0.0);
                Renderer.Camera.Alignment.Zoom       = 0.0;
                Renderer.Camera.AlignmentDirection   = new CameraAlignment();
                Renderer.Camera.AlignmentSpeed       = new CameraAlignment();
                Renderer.Camera.VerticalViewingAngle = Renderer.Camera.OriginalVerticalViewingAngle;
                Renderer.UpdateViewport();
                World.UpdateAbsoluteCamera(0.0);
                Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance);
                CpuReducedMode = false;
                break;

            case Key.F:
                Renderer.OptionWireFrame = !Renderer.OptionWireFrame;
                CpuReducedMode           = false;
                break;

            case Key.N:
                Renderer.OptionNormals = !Renderer.OptionNormals;
                CpuReducedMode         = false;
                break;

            case Key.E:
                Renderer.OptionEvents = !Renderer.OptionEvents;
                CpuReducedMode        = false;
                break;

            case Key.C:
                CpuAutomaticMode = !CpuAutomaticMode;
                CpuReducedMode   = false;
                break;

            case Key.I:
                Renderer.OptionInterface = !Renderer.OptionInterface;
                CpuReducedMode           = false;
                break;

            case Key.M:
                //SoundManager.Mute = !SoundManager.Mute;
                break;

            case Key.Plus:
            case Key.KeypadPlus:
                if (!JumpToPositionEnabled)
                {
                    JumpToPositionEnabled = true;
                    JumpToPositionValue   = "+";
                    CpuReducedMode        = false;
                }
                break;

            case Key.Minus:
            case Key.KeypadMinus:
                if (!JumpToPositionEnabled)
                {
                    JumpToPositionEnabled = true;
                    JumpToPositionValue   = "-";
                    CpuReducedMode        = false;
                }
                break;

            case Key.Number0:
            case Key.Number1:
            case Key.Number2:
            case Key.Number3:
            case Key.Number4:
            case Key.Number5:
            case Key.Number6:
            case Key.Number7:
            case Key.Number8:
            case Key.Number9:
                if (!JumpToPositionEnabled)
                {
                    JumpToPositionEnabled = true;
                    JumpToPositionValue   = string.Empty;
                }
                JumpToPositionValue += char.ConvertFromUtf32(48 + e.Key - Key.Number0);
                CpuReducedMode       = false;
                break;

            case Key.Period:
                if (!JumpToPositionEnabled)
                {
                    JumpToPositionEnabled = true;
                    JumpToPositionValue   = "0.";
                }
                else if (JumpToPositionValue.IndexOf('.') == -1)
                {
                    JumpToPositionValue += ".";
                }
                CpuReducedMode = false;
                break;

            case Key.BackSpace:
                if (JumpToPositionEnabled && JumpToPositionValue.Length != 0)
                {
                    JumpToPositionValue = JumpToPositionValue.Substring(0, JumpToPositionValue.Length - 1);
                    CpuReducedMode      = false;
                }
                break;

            case Key.Enter:
                if (JumpToPositionEnabled)
                {
                    if (JumpToPositionValue.Length != 0)
                    {
                        int direction;
                        if (JumpToPositionValue[0] == '-')
                        {
                            JumpToPositionValue = JumpToPositionValue.Substring(1);
                            direction           = -1;
                        }
                        else if (JumpToPositionValue[0] == '+')
                        {
                            JumpToPositionValue = JumpToPositionValue.Substring(1);
                            direction           = 1;
                        }
                        else
                        {
                            direction = 0;
                        }
                        double value;
                        if (double.TryParse(JumpToPositionValue, NumberStyles.Float, CultureInfo.InvariantCulture, out value))
                        {
                            if (value < CurrentRoute.Tracks[0].Elements[CurrentRoute.Tracks[0].Elements.Length - 1].StartingTrackPosition + 100 && value > MinimumJumpToPositionValue - 100)
                            {
                                if (direction != 0)
                                {
                                    value = Program.Renderer.CameraTrackFollower.TrackPosition + (double)direction * value;
                                }

                                Program.Renderer.CameraTrackFollower.UpdateAbsolute(value, true, false);
                                Renderer.Camera.Alignment.TrackPosition = value;
                                World.UpdateAbsoluteCamera(0.0);
                                Program.Renderer.UpdateViewingDistances(Program.CurrentRoute.CurrentBackground.BackgroundImageDistance);
                            }
                        }
                    }
                }
                JumpToPositionEnabled = false;
                CpuReducedMode        = false;
                break;

            case Key.Escape:
                JumpToPositionEnabled = false;
                CpuReducedMode        = false;
                break;

            case Key.R:
                Interface.CurrentOptions.IsUseNewRenderer = !Interface.CurrentOptions.IsUseNewRenderer;
                break;
            }
        }