public void ChangeCamera3() { Camera2.SetActive(false); Camera3.SetActive(false); Camera4.SetActive(false); Camera1.SetActive(true); }
public void Redraw() { Camera1.ZBuffer.Clear(); Camera1.DrawScene(); Camera2.ZBuffer.Clear(); Camera2.DrawScene(); Camera3.ZBuffer.Clear(); Camera3.DrawScene(); Camera4.ZBuffer.Clear(); Camera4.DrawScene(); }
private void InitCamarasPosition() { Camera1.GetComponent <Transform>().position = cameraPositions[0]; Camera2.GetComponent <Transform>().position = cameraPositions[1]; Camera3.GetComponent <Transform>().position = cameraPositions[2]; Camera4.GetComponent <Transform>().position = cameraPositions[3]; Camera5.GetComponent <Transform>().position = cameraPositions[4]; Camera6.GetComponent <Transform>().position = cameraPositions[5]; Camera7.GetComponent <Transform>().position = cameraPositions[6]; Camera8.GetComponent <Transform>().position = cameraPositions[7]; Camera.GetComponent <Transform>().position = cameraPositions[8]; }
public void OnCamera1() { Canvas.transform.parent = Camera1.transform; Image.SetActive(false); Camera1.SetActive(true); Camera2.SetActive(false); Camera3.SetActive(false); Camera4.SetActive(false); Camera1button.sprite = Camera1buttonSprite[1]; Camera2button.sprite = Camera2buttonSprite[0]; Camera3button.sprite = Camera3buttonSprite[0]; Camera4button.sprite = Camera4buttonSprite[0]; }
private void handlePositionFOV(string arg0) { if (null != arg0 && "" != arg0) { Camera1.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera2.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera3.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera4.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera5.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera6.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera7.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera8.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera.GetComponent <Camera>().fieldOfView = float.Parse(arg0); } }
public void ChangeCamera2() { Camera4.SetActive(true); }