void OnTriggerExit2D(Collider2D collider) { if (collider.gameObject.tag == "Player" || collider.gameObject.tag == "Spectra") { PlayerController player = collider.gameObject.GetComponent <PlayerController>(); player.InCameraZone = false; player.CurrentCameraZone = null; if (player.Active) { _cameraFollow.ChangeTarget(player.transform); } } }