Esempio n. 1
0
        public void ActivateLayer(CamViewLayer layer)
        {
            if (this.activeLayers == null)
            {
                this.activeLayers = new List <CamViewLayer>();
            }
            if (this.activeLayers.Contains(layer))
            {
                return;
            }
            if (this.activeLayers.Any(l => l.GetType() == layer.GetType()))
            {
                return;
            }
            if (this.lockedLayers.Contains(layer.GetType()))
            {
                return;
            }

            this.activeLayers.Add(layer);
            layer.View = this;
            // No glControl yet? We're not initialized properly and this is the initial state. Enter the state later.
            if (this.glControl != null)
            {
                layer.OnActivateLayer();
                this.glControl.Invalidate();
            }
        }
Esempio n. 2
0
        public void DeactivateLayer(CamViewLayer layer)
        {
            if (this.activeLayers == null)
            {
                this.activeLayers = new List <CamViewLayer>();
            }
            if (!this.activeLayers.Contains(layer))
            {
                return;
            }
            if (this.lockedLayers.Contains(layer.GetType()))
            {
                return;
            }

            layer.OnDeactivateLayer();
            layer.View = null;
            this.activeLayers.Remove(layer);
            this.glControl.Invalidate();
        }
Esempio n. 3
0
 public void UnlockLayer(CamViewLayer layer)
 {
     this.UnlockLayer(layer.GetType());
 }