Esempio n. 1
0
 void OnEnable()
 {
     if (!cam)
     {
         cam  = GameObject.FindWithTag("MainCamera").GetComponent <CamMoving>();
         game = GameObject.FindWithTag("Player").GetComponent <Game>();
     }
     else
     {
         if (section != cam.currentSection && cam.currentSection != game.GetMaxFloor() * 3)
         {
             section = cam.currentSection;
         }
         SetTower();
     }
 }
Esempio n. 2
0
 void Start()
 {
     gameObject.transform.position = new Vector3(0, FLOOR_SIZE, 0);
     cam          = GameObject.FindWithTag("MainCamera").GetComponent <CamMoving>();
     maxFloorText = GameObject.FindWithTag("MaxFloor").GetComponent <Text>();
     scroller     = GameObject.FindWithTag("Scroller");
     enemyHeight  = GameObject.FindWithTag("EnemyHeight").GetComponent <RectTransform>();
     SetEnemySection(enemySection);
     scoreText = GameObject.FindWithTag("Score").GetComponent <Text>();
     goldField = GameObject.FindWithTag("GoldField");
     goldText  = GameObject.FindWithTag("Gold");
     spawner   = GameObject.FindWithTag("Spawner").GetComponent <Spawner>();
     TopList   = new List <GameObject>();
     gold      = startGold;
     ChangeGold(0);
     ChangeScore(0);
 }
Esempio n. 3
0
 void Start()
 {
     game          = GameObject.FindWithTag("Player").GetComponent <Game>();
     cam           = GameObject.FindWithTag("MainCamera").GetComponent <CamMoving>();
     goldText.text = gold.ToString();
 }