Esempio n. 1
0
        private static IntPtr BuildVTable(Callback.Run run, List <GCHandle> allocations)
        {
            Callback.RunCall runCall = new Callback.RunCall(Callback.RunStub);
            Callback.GetCallbackSizeBytes getCallbackSizeByte = new Callback.GetCallbackSizeBytes(Callback.SizeStub);
            allocations.Add(GCHandle.Alloc(run));
            allocations.Add(GCHandle.Alloc(runCall));
            allocations.Add(GCHandle.Alloc(getCallbackSizeByte));
            IntPtr functionPointerForDelegate = Marshal.GetFunctionPointerForDelegate <Callback.Run>(run);
            IntPtr intPtr = Marshal.GetFunctionPointerForDelegate <Callback.RunCall>(runCall);
            IntPtr functionPointerForDelegate1 = Marshal.GetFunctionPointerForDelegate <Callback.GetCallbackSizeBytes>(getCallbackSizeByte);
            IntPtr intPtr1 = Marshal.AllocHGlobal(IntPtr.Size * 3);

            if (Config.Os != OsType.Windows)
            {
                int size = IntPtr.Size;
                Marshal.WriteIntPtr(intPtr1, 0, functionPointerForDelegate);
                Marshal.WriteIntPtr(intPtr1, IntPtr.Size, intPtr);
                Marshal.WriteIntPtr(intPtr1, IntPtr.Size * 2, functionPointerForDelegate1);
            }
            else
            {
                int num = IntPtr.Size;
                Marshal.WriteIntPtr(intPtr1, 0, intPtr);
                Marshal.WriteIntPtr(intPtr1, IntPtr.Size, functionPointerForDelegate);
                Marshal.WriteIntPtr(intPtr1, IntPtr.Size * 2, functionPointerForDelegate1);
            }
            return(intPtr1);
        }
Esempio n. 2
0
        internal static void Register(Callback.Run func, int size, int callbackId, bool gameserver)
        {
            Event @event = new Event()
            {
                vTablePtr = Event.BuildVTable(func, @event.Allocations)
            };
            Callback callback = new Callback()
            {
                vTablePtr     = @event.vTablePtr,
                CallbackFlags = (byte)((gameserver ? 2 : 0)),
                CallbackId    = callbackId
            };

            @event.PinnedCallback = GCHandle.Alloc(callback, GCHandleType.Pinned);
            SteamClient.RegisterCallback(@event.PinnedCallback.AddrOfPinnedObject(), callback.CallbackId);
            @event.IsAllocated = true;
            if (!gameserver)
            {
                Event.AllClient.Add(@event);
            }
            else
            {
                Event.AllServer.Add(@event);
            }
        }
Esempio n. 3
0
        static IntPtr BuildVTable(Callback.Run run, List <GCHandle> allocations)
        {
            var RunStub  = (Callback.RunCall)Callback.RunStub;
            var SizeStub = (Callback.GetCallbackSizeBytes)Callback.SizeStub;

            allocations.Add(GCHandle.Alloc(run));
            allocations.Add(GCHandle.Alloc(RunStub));
            allocations.Add(GCHandle.Alloc(SizeStub));

            var a = Marshal.GetFunctionPointerForDelegate <Callback.Run>(run);
            var b = Marshal.GetFunctionPointerForDelegate <Callback.RunCall>(RunStub);
            var c = Marshal.GetFunctionPointerForDelegate <Callback.GetCallbackSizeBytes>(SizeStub);

            var vt = Marshal.AllocHGlobal(IntPtr.Size * 3);

            if (Config.Os == OsType.Windows)
            {
                Marshal.WriteIntPtr(vt, IntPtr.Size * 0, b);
                Marshal.WriteIntPtr(vt, IntPtr.Size * 1, a);
                Marshal.WriteIntPtr(vt, IntPtr.Size * 2, c);
            }
            else
            {
                Marshal.WriteIntPtr(vt, IntPtr.Size * 0, a);
                Marshal.WriteIntPtr(vt, IntPtr.Size * 1, b);
                Marshal.WriteIntPtr(vt, IntPtr.Size * 2, c);
            }

            return(vt);
        }
Esempio n. 4
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        static IntPtr BuildVTable(Callback.Run run, List <GCHandle> allocations)
        {
            var RunStub  = (Callback.RunCall)Callback.RunStub;
            var SizeStub = (Callback.GetCallbackSizeBytes)Callback.SizeStub;

            allocations.Add(GCHandle.Alloc(run));
            allocations.Add(GCHandle.Alloc(RunStub));
            allocations.Add(GCHandle.Alloc(SizeStub));

            var a = Marshal.GetFunctionPointerForDelegate <Callback.Run>(run);
            var b = Marshal.GetFunctionPointerForDelegate <Callback.RunCall>(RunStub);
            var c = Marshal.GetFunctionPointerForDelegate <Callback.GetCallbackSizeBytes>(SizeStub);

            var vt = Marshal.AllocHGlobal(IntPtr.Size * 3);

            // Windows switches the function positions
                        #if PLATFORM_WIN
            Marshal.WriteIntPtr(vt, IntPtr.Size * 0, b);
            Marshal.WriteIntPtr(vt, IntPtr.Size * 1, a);
            Marshal.WriteIntPtr(vt, IntPtr.Size * 2, c);
                        #else
            Marshal.WriteIntPtr(vt, IntPtr.Size * 0, a);
            Marshal.WriteIntPtr(vt, IntPtr.Size * 1, b);
            Marshal.WriteIntPtr(vt, IntPtr.Size * 2, c);
                        #endif

            return(vt);
        }
Esempio n. 5
0
        internal static void Register(Callback.Run func, int size, int callbackId, bool gameserver)
        {
            var r = new Event();

            r.vTablePtr = BuildVTable(func, r.Allocations);

            //
            // Create the callback object
            //
            var cb = new Callback();

            cb.vTablePtr     = r.vTablePtr;
            cb.CallbackFlags = gameserver ? (byte)0x02 : (byte)0;
            cb.CallbackId    = callbackId;

            //
            // Pin the callback, so it doesn't get garbage collected and we can pass the pointer to native
            //
            r.PinnedCallback = GCHandle.Alloc(cb, GCHandleType.Pinned);

            //
            // Register the callback with Steam
            //
            SteamClient.RegisterCallback(r.PinnedCallback.AddrOfPinnedObject(), cb.CallbackId);

            r.IsAllocated = true;

            if (gameserver)
            {
                Event.AllServer.Add(r);
            }
            else
            {
                Event.AllClient.Add(r);
            }
        }