Esempio n. 1
0
    IEnumerator valueUpdater(int workIndex, float duration, Callback.Progress callback)
    {
        float time       = 0.0f;
        bool  isComplete = false;

        while (workIndex == _workIndex && isComplete == false)
        {
            time += 0.05f;
            float step = time / duration;
            step = Easing.EaseOut(time / duration, EasingType.Cubic);

            if (time >= duration)
            {
                step       = 1.0f;
                isComplete = true;
            }

            if (callback != null)
            {
                callback(step, isComplete);
            }

            yield return(ws005);
        }
    }
Esempio n. 2
0
    public void start(float duration, Callback.Progress callback)
    {
        ++_workIndex;

        StartCoroutine(valueUpdater(_workIndex, duration, callback));
    }