add() public method

public add ( CallResponse, call ) : void
call CallResponse,
return void
Esempio n. 1
0
    private void HandleClientComm(object client)
    {
        TcpClient     tcpClient    = (TcpClient)client;
        NetworkStream clientStream = tcpClient.GetStream();

        byte[] message = new byte[4096];
        int    bytesRead;

        while (true)
        {
            bytesRead = 0;

            try
            {
                //blocks until a client sends a message
                bytesRead = clientStream.Read(message, 0, 4096);
            }
            catch
            {
                //a socket error has occured
                break;
            }



            if (bytesRead == 0)
            {
                //the client has disconnected from the server
                break;
            }

            //message has successfully been received
            ASCIIEncoding encoder        = new ASCIIEncoding();
            String        message_string = encoder.GetString(message, 0, bytesRead);

            CallResponse call_response = new CallResponse(message_string, clientStream);
            queue.add(call_response);
        }

        tcpClient.Close();
    }
Esempio n. 2
0
    private void HandleClientComm(object client)
    {
        //Debug.Log ("Called HandleClientComm, applicationRunning is: " + applicationRunning.ToString());
        FileLogger.Log("New TCP Client accepted.");
        TcpClient     tcpClient    = (TcpClient)client;
        NetworkStream clientStream = tcpClient.GetStream();

        byte[] message = new byte[4096];
        int    bytesRead;

        while (applicationRunning)
        {
            bytesRead = 0;
            String message_string = "";
            try
            {
                do
                {
                    FileLogger.Log("About to block, waiting for Java.");
                    //blocks until a client sends a message
                    bytesRead = clientStream.Read(message, 0, 4096);

                    if (bytesRead == 0)
                    {
                        throw new Exception("");
                    }



                    FileLogger.Log("Unblocked.  Got bytes from Java.");
                    ASCIIEncoding encoder = new ASCIIEncoding();
                    message_string += encoder.GetString(message, 0, bytesRead);
                } while (!message_string.EndsWith("\n"));
            }
            catch (Exception e)
            {
                FileLogger.Log("A socket error occured or there was not data while waiting for Java: " + e.Message);

                //a socket error has occured
                break;
            }



            /*if (bytesRead == 0)
             * {
             *    FileLogger.Log("The Java client disconnected");
             *
             * //the client has disconnected from the server
             * break;
             * }*/

            //message has successfully been received
            //ASCIIEncoding encoder = new ASCIIEncoding();
            //String message_string = encoder.GetString(message, 0, bytesRead);
            //} //ends while loop


            FileLogger.Log("Unity got response from Java: " + message_string);

            CallResponse call_response = new CallResponse(message_string, clientStream);
            queue.add(call_response);
        }

        FileLogger.Log("Closing TCP connection.");
        //Debug.Log ("Closing TCP connection, applicationRunning is: " + applicationRunning.ToString());
        tcpClient.Close();
    }