Esempio n. 1
0
    /// <summary>
    /// 从对象池中取出特效对象  因为没有进行预加载,因此只能采用异步回调的方式 by吴江
    /// </summary>
    /// <param name="_pos"></param>
    /// <param name="_rot"></param>
    /// <returns></returns>
    public void SpawnEffecter(string _effectName, float _duration, System.Action <PoolEffecter> _callback, bool _matchingSpeed)
    {
        PoolEffecter defEffecter            = null;
        exComponentPool <PoolEffecter> pool = null;

        if (defEffectPoolDictionary.TryGetValue(_effectName, out pool))
        {
            //如果缓存中已经有这个对象池,那么直接回调结束 by吴江
            defEffecter = pool.Request();
            if (_callback != null)
            {
                _callback(defEffecter);
            }
            defEffecter.OnSpawned(_duration, _matchingSpeed);
        }
        else
        {
            //如果缓存中尚无这个对象池;那么看看请求队列中是否已经有,如果尚无请求,则新建请求。 如有请求,则把回调压入之前的请求中。 by吴江
            CallKey callKey = new CallKey(_effectName, _duration, _callback);
            if (!waitCallBack.ContainsKey(_effectName))
            {
                List <CallKey> list = new List <CallKey>();
                list.Add(callKey);
                waitCallBack[_effectName] = list;

                BuildDefEffecterPool(_effectName, (x) =>
                {
                    if (x != null)
                    {
                        pool = x;
                        defEffectPoolDictionary.Add(_effectName, pool);
                        if (waitCallBack.ContainsKey(_effectName))
                        {
                            int count = waitCallBack[_effectName].Count;
                            for (int i = 0; i < count; i++)
                            {
                                defEffecter = pool.Request();
                                if (waitCallBack[_effectName][i].callBack != null)
                                {
                                    waitCallBack[_effectName][i].callBack(defEffecter);
                                }
                                defEffecter.OnSpawned(_duration, _matchingSpeed);
                            }
                            waitCallBack.Remove(_effectName);
                        }
                    }
                });
            }
            else
            {
                waitCallBack[_effectName].Add(callKey);
            }
        }
    }
Esempio n. 2
0
 public void Decrement(CallKey key)
 {
     tracker_.TryGetValue(key, out var current);
     tracker_[key] = --current;
 }
Esempio n. 3
0
 public int this[CallKey key] {
     get {
         tracker_.TryGetValue(key, out var value);
         return(value);
     }
 }