//public BehaviorExecution behaviorExecution;
 public CallGlobalActivityExecution(CallGlobalActivityAction paction, InstanceSpecification host, Dictionary<string, ValueSpecification> p)
     : base(paction, host, p, false)
 {
     this.action = paction;
     System.Console.WriteLine("CallProcedureAction : " + action.Procedure);
     //behaviorExecution=action.Operation.Method.createBehaviorExecution(this.Host, p,false);
 }
        void CallGlobalActivityBehaviourExecution(ActionNode action)
        {
            MascaretApplication.Instance.VRComponentFactory.Log(Host.name + "+++++++++++++++++++++++++++########################################### CallGlobalActivityBehaviourExecution  " + action.name);

            string orgEntity = null;

            List<OrganisationalStructure> structs = VRApplication.Instance.AgentPlateform.Structures;
            foreach (OrganisationalStructure s in structs)
            {
                List<Procedure> procs = s.Procedures;
                foreach (Procedure p in procs)
                {
                    if (p.name == action.Action.name)
                    {
                        orgEntity = s.Entities[0].name;
                    }
                }
            }

            List<Entity> entities = MascaretApplication.Instance.getEnvironment().getEntities();
            Entity entity = entities[0];
            Action action2 = null;
            /*     action2 = new CallProcedureAction();
            ((CallProcedureAction)(action2)).Procedure = procedure;
            ((CallProcedureAction)(action2)).OrganisationalEntity = orgEntity;
            BehaviorScheduler.Instance.executeBehavior(action2, entity, new Dictionary<string, ValueSpecification>(), false);

            */
            action2 = new CallGlobalActivityAction();
            ((CallGlobalActivityAction)(action2)).Procedure = action.Action.name;
            ((CallGlobalActivityAction)(action2)).OrganisationalEntity = orgEntity;
            BehaviorExecution be = BehaviorScheduler.Instance.executeBehavior(action2, entity, new Dictionary<string, ValueSpecification>(), false);
            behaviorToNode.Add(be, action);
        }