protected override void Awaken()
    {
        base.Awaken();
        _calf.calfAnimationState = Calf.CALF_ANIMATIONSTATE.SLEEP_END;

        if (_wakeUpTimer >= _wakeUpDuration)
        {
            _calf.ChangeState(new CalfIdleState());
        }
    }
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    protected override void FindWater()
    {
        _calf.FindWater();
        _calf.calfAnimationState = Calf.CALF_ANIMATIONSTATE.WALK_1;

        if (_calf._navMeshAgent.remainingDistance <= 0f)
        {
            _calf.ChangeState(new CalfDrinkState());
        }
    }
    protected override void Eat()
    {
        base.Eat();
        _calf.calfAnimationState = Calf.CALF_ANIMATIONSTATE.EAT_1;

        if (_drinkTimer >= _drinkDuration)
        {
            _calf.ChangeState(new CalfPatrolState());
        }
    }
Esempio n. 4
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    protected override void Sleeping()
    {
        base.Sleeping();
        _calf.calfAnimationState = Calf.CALF_ANIMATIONSTATE.SLEEP_START;

        if (_sleepTimer >= _sleepDuration)
        {
            _calf.ChangeState(new CalfAwakenState());
        }
    }
Esempio n. 5
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    protected override void Patrol()
    {
        base.Patrol();
        _calf.Destination();
        _calf.calfAnimationState = Calf.CALF_ANIMATIONSTATE.WALK_1;

        if (_patrolTimer >= _patrolDuration)
        {
            _calf.ChangeState(new CalfIdleState());
        }
    }
    protected override void Idle()
    {
        base.Idle();

        if (_idleType == 1)
        {
            _calf.calfAnimationState = Calf.CALF_ANIMATIONSTATE.IDLE_1;
        }
        else
        {
            _calf.calfAnimationState = Calf.CALF_ANIMATIONSTATE.IDLE_2;
        }

        if (_idleTimer >= _idleDuration)
        {
            _calf.ChangeState(new CalfPatrolState());
        }
    }