protected internal override void Mul(CalculatorContext context, Stack <string> stack) { CalculatorController ctxt = context.Owner; if (stack.Count >= 2) { CalculatorControllerState endState = context.State; context.ClearState(); try { ctxt.Mul(); } finally { context.State = endState; } } else { context.State.Exit(context); context.State = Map1.ErrorTuple; context.State.Entry(context); } return; }
public void Mul_123Mul321_39483Returned() { // Arrange CalculatorController controller = new CalculatorController(); // Act int result = controller.Mul(123, 321); // Assert Assert.Equal(39483, result); }
public void Mul_AMulB_AboveZero(int a, int b) { // Arrange CalculatorController controller = new CalculatorController(); // Act int result = controller.Mul(a, b); // Assert Assert.True(result < 0); }
public void Mul_123Mul0_0Returned() { // Arrange CalculatorController controller = new CalculatorController(); // Act int result = controller.Mul(123, 0); // Assert Assert.Equal(0, result); }