Esempio n. 1
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        /*
         *  Developer: Hamza haq
         *  Date: 17-9-19
         *  Action: update calculation_Values to database
         *  Input: CalculationValuesToUpdate
         *  output: result
         */
        public async Task <Boolean> Update(CalculationValues CalculationValuesToUpdate)
        {
            using (IDbConnection conn = Connection)
            {
                var result = await conn.UpdateAsync <CalculationValues>(CalculationValuesToUpdate);

                return(result);
            }
        }
Esempio n. 2
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        /*
         * Developer: Hamza haq
         * Date: 17-9-19
         * Action: creating new calculation_Values to database
         * Input: new attribute
         * output: attribute id
         */
        public async Task <string> Create(CalculationValues NewCalculationValues)
        {
            using (IDbConnection conn = Connection)
            {
                var result = await conn.InsertAsync <CalculationValues>(NewCalculationValues);

                return(result.ToString());
            }
        }
Esempio n. 3
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                public bool IsBlockInTheWay(Vector3D origin, Vector3D targetPos)
                {
                    Vector3I relativePos = grid.WorldToGridInteger(origin);

                    Vector3I relativeTargetPos = grid.WorldToGridInteger(targetPos);

                    Vector3I direction = (Vector3I)(relativeTargetPos - relativePos);

                    CalculationValues calcPackage = new CalculationValues
                    {
                        relativePosRounded = relativePos,
                        direction          = direction
                    };

                    return(cachedBlockSearch.Execute(calcPackage));
                }
Esempio n. 4
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        public async Task <string> PostAsync([FromBody]   string value)
        {
            string NewInsertionID = "0";

            try
            {
                CalculationValues newAttributes = JsonConvert.DeserializeObject <CalculationValues>(value);
                NewInsertionID = await _CalculationValuesRepo.Create(newAttributes);
            }
            catch (Exception ex)
            {
                var logger = _loggerFactory.CreateLogger("internal_error_log");
                logger.LogInformation("Problem happened in making new attribute type with message" + ex.Message);
            }
            return(NewInsertionID);
        }
Esempio n. 5
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        public async Task <List <CalculationValues> > GetAsync(int id)
        {
            List <CalculationValues> ToReturn = new List <CalculationValues>();

            try
            {
                CalculationValues Res = await _CalculationValuesRepo.GetById(id);

                ToReturn.Add(Res);
            }
            catch (Exception ex)
            {
                var logger = _loggerFactory.CreateLogger("internal_error_log");
                logger.LogInformation("Problem happened in selecting the data for GetAsync with message" + ex.Message);
            }
            return(ToReturn);
        }
Esempio n. 6
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        /*
         * Developer: Hamza haq
         * Date: 17-9-19
         * Action: creating new calculation_Values to database
         * Input:  refference_id , calculation_id, value, IncreaseQty
         * output: calculation id
         */
        public async Task <string> CreateProductCalculation(string refference_id, int calculation_id, double value, bool IncreaseQty)
        {
            var returnResult = "";
            CalculationValues _CalculatedValue           = new CalculationValues();
            string            CalculatedValueExistsQuery = "SELECT * FROM calculation_values WHERE calculation_id='" + calculation_id + "' and reffrence_id='" + refference_id + "';";

            using (IDbConnection conn = Connection)
            {
                var CalculatedValueExists = await conn.QueryAsync <CalculationValues>(CalculatedValueExistsQuery);

                if (CalculatedValueExists == null || CalculatedValueExists.Count() == 0)
                {
                    _CalculatedValue.reffrence_id   = refference_id;
                    _CalculatedValue.calculation_id = calculation_id;
                    _CalculatedValue.value          = value;
                    var result = await conn.InsertAsync <CalculationValues>(_CalculatedValue);

                    returnResult = result.ToString();
                }
                else
                {
                    _CalculatedValue = CalculatedValueExists.First();
                    if (IncreaseQty)
                    {
                        _CalculatedValue.value = _CalculatedValue.value + value;
                    }
                    else
                    {
                        _CalculatedValue.value = _CalculatedValue.value - value;
                    }

                    var result = await conn.UpdateAsync <CalculationValues>(_CalculatedValue);

                    returnResult = result.ToString();
                }
            }
            return(returnResult);
        }
Esempio n. 7
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        public async Task <string> Update(int id, [FromBody] string value)
        {
            string UpdateResult        = "Success";
            bool   UpdateProcessOutput = false;

            try
            {
                CalculationValues CalculationValuesToUpdate = JsonConvert.DeserializeObject <CalculationValues>(value);
                CalculationValuesToUpdate.calculation_id = id;
                UpdateProcessOutput = await _CalculationValuesRepo.Update(CalculationValuesToUpdate);
            }
            catch (Exception ex)
            {
                var logger = _loggerFactory.CreateLogger("internal_error_log");
                logger.LogInformation("Problem happened in updating  attribute type with message" + ex.Message);
                UpdateResult = "Failed";
            }
            if (!UpdateProcessOutput)
            {
                UpdateResult = "Creation failed due to reason: No specific reson";
            }
            return(UpdateResult);
        }
Esempio n. 8
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                public bool IsBlockInTheWay(CalculationValues calcValues)
                {
                    BoundingBox box        = new BoundingBox(grid.Min, grid.Max);
                    var         Ray        = new Ray(calcValues.relativePosRounded, calcValues.direction);
                    float?      intersects = box.Intersects(Ray);

                    if (!intersects.HasValue)
                    {
                        return(false);
                    }

                    Vector3D searchDir = Vector3D.Normalize(calcValues.direction);
                    Vector3I startPos  = (Vector3I)((Vector3D)calcValues.relativePosRounded + ((intersects.Value + 1) * searchDir));

                    int x1 = startPos.X;
                    int y1 = startPos.Y;
                    int z1 = startPos.Z;

                    int x2 = startPos.X + calcValues.direction.X;
                    int y2 = startPos.Y + calcValues.direction.Y;
                    int z2 = startPos.Z + calcValues.direction.Z;

                    // Bresenham algorythm, implementation borrowed from https://gist.github.com/yamamushi/5823518
                    int i, dx, dy, dz, l, m, n, x_inc, y_inc, z_inc, err_1, err_2, dx2, dy2, dz2;

                    int[] point = new int[3];

                    point[0] = x1;
                    point[1] = y1;
                    point[2] = z1;
                    dx       = x2 - x1;
                    dy       = y2 - y1;
                    dz       = z2 - z1;
                    x_inc    = (dx < 0) ? -1 : 1;
                    l        = Math.Abs(dx);
                    y_inc    = (dy < 0) ? -1 : 1;
                    m        = Math.Abs(dy);
                    z_inc    = (dz < 0) ? -1 : 1;
                    n        = Math.Abs(dz);
                    dx2      = l << 1;
                    dy2      = m << 1;
                    dz2      = n << 1;

                    if ((l >= m) && (l >= n))
                    {
                        err_1 = dy2 - l;
                        err_2 = dz2 - l;
                        for (i = 0; i < l; i++)
                        {
                            if (!((point[0] <= grid.Max.X && point[0] >= grid.Min.X) &&
                                  (point[1] <= grid.Max.Y && point[1] >= grid.Min.Y) &&
                                  (point[2] <= grid.Max.Z && point[2] >= grid.Min.Z)))
                            {
                                return(false);
                            }

                            if (cubeExists.Execute(new Vector3I(point[0], point[1], point[2])))
                            {
                                return(true);
                            }

                            if (err_1 > 0)
                            {
                                point[1] += y_inc;
                                err_1    -= dx2;
                            }
                            if (err_2 > 0)
                            {
                                point[2] += z_inc;
                                err_2    -= dx2;
                            }
                            err_1    += dy2;
                            err_2    += dz2;
                            point[0] += x_inc;
                        }
                    }
                    else if ((m >= l) && (m >= n))
                    {
                        err_1 = dx2 - m;
                        err_2 = dz2 - m;
                        for (i = 0; i < m; i++)
                        {
                            if (!((point[0] <= grid.Max.X && point[0] >= grid.Min.X) &&
                                  (point[1] <= grid.Max.Y && point[1] >= grid.Min.Y) &&
                                  (point[2] <= grid.Max.Z && point[2] >= grid.Min.Z)))
                            {
                                return(false);
                            }

                            if (cubeExists.Execute(new Vector3I(point[0], point[1], point[2])))
                            {
                                return(true);
                            }

                            if (err_1 > 0)
                            {
                                point[0] += x_inc;
                                err_1    -= dy2;
                            }
                            if (err_2 > 0)
                            {
                                point[2] += z_inc;
                                err_2    -= dy2;
                            }
                            err_1    += dx2;
                            err_2    += dz2;
                            point[1] += y_inc;
                        }
                    }
                    else
                    {
                        err_1 = dy2 - n;
                        err_2 = dx2 - n;
                        for (i = 0; i < n; i++)
                        {
                            if (!((point[0] <= grid.Max.X && point[0] >= grid.Min.X) &&
                                  (point[1] <= grid.Max.Y && point[1] >= grid.Min.Y) &&
                                  (point[2] <= grid.Max.Z && point[2] >= grid.Min.Z)))
                            {
                                return(false);
                            }

                            if (cubeExists.Execute(new Vector3I(point[0], point[1], point[2])))
                            {
                                return(true);
                            }

                            if (err_1 > 0)
                            {
                                point[1] += y_inc;
                                err_1    -= dz2;
                            }
                            if (err_2 > 0)
                            {
                                point[0] += x_inc;
                                err_2    -= dz2;
                            }
                            err_1    += dy2;
                            err_2    += dx2;
                            point[2] += z_inc;
                        }
                    }

                    if (cubeExists.Execute(new Vector3I(point[0], point[1], point[2])))
                    {
                        return(true);
                    }

                    return(false);
                }
Esempio n. 9
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        private void CreateRandomCalculationCaptchaText()
        {
            CalculationValues[] Calculations = new CalculationValues[3];
            bool PowerUsing = false;
            char[] Operation;
            Random Rnd = new Random();
            int Result = 0;
            int BracketBlock = 0;
            int Index = 0;
            bool IsHaveBracket = (Rnd.Next(1, 255) % 2) == 0;

            string BlkBeg1 = string.Empty, BlkEnd1 = string.Empty, BlkBeg2 = string.Empty, BlkEnd2 = string.Empty;

            string[] Pows = new string[] { "", "", "" };

            if (IsHaveBracket)
                BracketBlock = (Rnd.Next(1, 255) % 2) == 0 ? 1 : 2;

            for (int i = 0; i < 3; i++)
            {
                PowerUsing = IncludePower ? ((Rnd.Next(1, 9999) % 2) == 0) : false;

                Calculations[i].IsHavePower = PowerUsing;

                Calculations[i].Number = Rnd.Next(1, 4);

                if (Calculations[i].IsHavePower)
                {
                    Calculations[i].Power = Rnd.Next(1, 4);
                    Pows[i] = Powers[Calculations[i].Power].ToString();
                }

            }

            Operation = new char[] { Operations[Rnd.Next(0, 3)], Operations[Rnd.Next(0, 3)] };

            if (IsHaveBracket)
            {
                Index = BracketBlock - 1;

                Result += Calculate(Operation[Index],CalculateItem(Calculations[Index]),CalculateItem(Calculations[Index+1]));

                if (BracketBlock == 1)
                    Result = Calculate(Operation[1],Result,CalculateItem(Calculations[2]));
                else
                    Result = Calculate(Operation[0], CalculateItem(Calculations[0]), Result);

            }
            else
            {
                Result = Calculate(Operation[0], CalculateItem(Calculations[0]), CalculateItem(Calculations[1]));
                Result = Calculate(Operation[1], Result, CalculateItem(Calculations[2]));
            }

            if (IsHaveBracket)
            {
                if (BracketBlock == 1)
                {
                    BlkBeg1 = "(";
                    BlkEnd1 = ")";
                }
                else
                {
                    BlkBeg2 = "(";
                    BlkEnd2 = ")";
                }
            }

            CaptchaString = string.Format(FormatStr,

                            BlkBeg1,
                            Calculations[0].Number,
                            Pows[0],
                            Operation[0],
                            BlkBeg2,
                            Calculations[1].Number,
                            Pows[1],
                            BlkEnd1,
                            Operation[1],
                            Calculations[2].Number,
                            Pows[2],
                            BlkEnd2

                            );

            CaptchaCalculationResult = Result.ToString();
        }
Esempio n. 10
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        private int CalculateItem(CalculationValues Value)
        {
            int Result = Value.Number;

            if (Value.IsHavePower)
                Result = (int)Math.Pow(i2d(Value.Number), i2d(Value.Power));

            return Result;
        }