public override void OnInspectorGUI()
    {
        //DrawDefaultInspector ();
        CalculateVertsAndTris self = (CalculateVertsAndTris)target;

        GUILayout.Label("Verts Count : " + self.vertsValue);
        GUILayout.Label("Tris Count : " + self.trisValue);

        if (GUILayout.Button("Calculate This GameObject"))
        {
            self.Calculate();
        }
    }
    public static void AddCalculate()
    {
        GameObject go = Selection.activeGameObject;

        if (go != null)
        {
            CalculateVertsAndTris temp = go.GetComponent <CalculateVertsAndTris> ();
            if (temp == null)
            {
                go.AddComponent <CalculateVertsAndTris> ();
            }
            else
            {
                Debug.Log("help you delete");
                DestroyImmediate(temp);
            }
        }
        else
        {
            GameFramework.Log.Info("You must select a game object first.");
        }
    }