Esempio n. 1
0
        public void Shadow_Level_1_With_Flat_Mana_Passives_Tests()
        {
            Character.Level = 1;

            var flat = 10.0;

            ExpectedMana += (int)flat;
            ExpectedManaRegenerationPerSecond = 1.1;

            Character.AddPassiveStat(Key.Mana, Operand.Flat, flat);

            Assert.True(CalculateService.Mana() == ExpectedMana);
            Assert.True(CalculateService.ManaRegenerationPerSecond() == ExpectedManaRegenerationPerSecond);
        }
Esempio n. 2
0
        public void Shadow_Level_83_With_Flat_And_Increased_Mana_Regeneration_Per_Second_Passives_Tests()
        {
            Character.Level = 83;

            var flat      = 15.0;
            var increased = 0.23;

            ExpectedManaRegenerationPerSecond = 12.0;

            Character.AddPassiveStat(Key.Mana, Operand.Flat, flat);
            Character.AddPassiveStat(Key.Mana, Operand.Increased, increased);

            Assert.True(CalculateService.ManaRegenerationPerSecond() == ExpectedManaRegenerationPerSecond);
        }
Esempio n. 3
0
 public void ManaRegenerationPerSecond_Equals_Expected()
 {
     Assert.True(CalculateService.ManaRegenerationPerSecond() == ExpectedManaRegenerationPerSecond);
 }