private void GameHandler_GetSdata(IResponer responer, PktGetSdata vo) { var player = APlayerManager.Instance.OnGetPlayerByConn(responer.playerConnDesc); if (player == null) { return; } if (string.IsNullOrEmpty(vo.name)) { foreach (var l in loadList) { var cake = new CakeServer(l, player.psid); cake.Sync(); } } else { var cake = new CakeServer(vo.name, player.psid); cake.Sync(); } }