Esempio n. 1
0
        public PlayerHistoryDialog(ITranslations translations, PlayerHistory history)
            : base(translations, "PlayerHistoryDialog.ui", "playerhistory")
        {
            string intro, built;

            intro = Catalog.GetString ("The graph below shows the player's game score evolution.");

            if (history.Games.Count < 2)
            {
                built = Catalog.GetString ("You need more than one game session recorded to see the score evolution.");
            }
            else
            {
                built =  String.Format (Catalog.GetPluralString ("It is built using the results of {0} recorded game session.",
                    "It is built using the results of the last {0} recorded game sessions.",
                    history.Games.Count),
                    history.Games.Count);
            }

            // Translators: "The graph below" +  "It is built using" sentences
            label_playerhistory.Text = String.Format (Catalog.GetString ("{0} {1}"), intro, built);

            drawing_area = new CairoPreview (translations, history);
            drawing_area.SetSizeRequest (history_preview.WidthRequest, history_preview.HeightRequest);
            history_preview.Add (drawing_area);
            drawing_area.Visible = true;

             		checkbutton_total.Label = Catalog.GetString ("Total");
             		checkbutton_logic.Label = GameTypesDescription.GetLocalized (translations, GameTypes.LogicPuzzle);
             		checkbutton_calculation.Label = GameTypesDescription.GetLocalized (translations, GameTypes.Calculation);
             		checkbutton_memory.Label = GameTypesDescription.GetLocalized (translations, GameTypes.Memory);
             		checkbutton_verbal.Label = GameTypesDescription.GetLocalized (translations, GameTypes.VerbalAnalogy);

             		checkbutton_total.Active = checkbutton_memory.Active = checkbutton_logic.Active = checkbutton_calculation.Active = checkbutton_verbal.Active = true;
        }
Esempio n. 2
0
        public PlayerHistoryDialog(ITranslations translations, PlayerHistory history) : base(translations, "PlayerHistoryDialog.ui", "playerhistory")
        {
            string intro, built;

            intro = Catalog.GetString("The graph below shows the player's game score evolution.");

            if (history.Games.Count < 2)
            {
                built = Catalog.GetString("You need more than one game session recorded to see the score evolution.");
            }
            else
            {
                built = String.Format(Catalog.GetPluralString("It is built using the results of {0} recorded game session.",
                                                              "It is built using the results of the last {0} recorded game sessions.",
                                                              history.Games.Count),
                                      history.Games.Count);
            }

            // Translators: "The graph below" +  "It is built using" sentences
            label_playerhistory.Text = String.Format(Catalog.GetString("{0} {1}"), intro, built);

            drawing_area = new CairoPreview(translations, history);
            drawing_area.SetSizeRequest(history_preview.WidthRequest, history_preview.HeightRequest);
            history_preview.Add(drawing_area);
            drawing_area.Visible = true;

            checkbutton_total.Label       = Catalog.GetString("Total");
            checkbutton_logic.Label       = GameTypesDescription.GetLocalized(translations, GameTypes.LogicPuzzle);
            checkbutton_calculation.Label = GameTypesDescription.GetLocalized(translations, GameTypes.Calculation);
            checkbutton_memory.Label      = GameTypesDescription.GetLocalized(translations, GameTypes.Memory);
            checkbutton_verbal.Label      = GameTypesDescription.GetLocalized(translations, GameTypes.VerbalAnalogy);

            checkbutton_total.Active = checkbutton_memory.Active = checkbutton_logic.Active = checkbutton_calculation.Active = checkbutton_verbal.Active = true;
        }