Esempio n. 1
0
 //Clears the cache to default values
 public void ClearCache()
 {
     CachedName = null;
     CachedMoves.Clear();
     CachedPassive      = null;
     CachedPicture      = null;
     CachedHasUltimate  = true;
     CachedHasPassive   = true;
     CachedDead         = false;
     CachedTotalHP      = 500;
     CachedCurrentHP    = 500;
     CachedTotalActions = 1;
     CachedActions      = 1;
     IsPuppet           = false;
     CanPassTurn        = true;
     CachedDeathMessage = null;
     CachedEffects.Clear();
     CachedMarkers.Clear();
 }
Esempio n. 2
0
 //Caches all relevant data
 public void CacheAll()
 {
     CachedName = Name;
     CachedMoves.AddRange(Moves);
     CachedPassive      = Passive;
     CachedPicture      = Picture;
     CachedHasUltimate  = HasUltimate;
     CachedHasPassive   = HasPassive;
     CachedDead         = Dead;
     CachedTotalHP      = TotalHP;
     CachedCurrentHP    = CurrentHP;
     CachedTotalActions = TotalActions;
     CachedActions      = Actions;
     CachedIsPuppet     = IsPuppet;
     CachedCanPassTurn  = CanPassTurn;
     CachedDeathMessage = DeathMessage;
     CachedEffects.AddRange(Effects);
     CachedMarkers.AddRange(Markers);
 }
Esempio n. 3
0
        //Swaps current data with the cache
        public void SwapCache()
        {
            var tempName = Name;

            Name       = CachedName;
            CachedName = tempName;

            List <BasicMove> tempMoves = new List <BasicMove>();

            tempMoves.AddRange(Moves);
            Moves.Clear();
            Moves.AddRange(CachedMoves);
            CachedMoves.Clear();
            CachedMoves.AddRange(tempMoves);

            var tempPassive = Passive;

            Passive       = CachedPassive;
            CachedPassive = tempPassive;

            var tempPicture = Picture;

            Picture       = CachedPicture;
            CachedPicture = tempPicture;

            var tempDead = Dead;

            Dead       = CachedDead;
            CachedDead = tempDead;

            var tempTotalHP = TotalHP;

            TotalHP       = CachedTotalHP;
            CachedTotalHP = tempTotalHP;


            var tempCurrentHP = CurrentHP;

            CurrentHP       = CachedCurrentHP;
            CachedCurrentHP = tempCurrentHP;

            var tempTotalActions = TotalActions;

            TotalActions       = CachedTotalActions;
            CachedTotalActions = tempTotalActions;

            var tempActions = Actions;

            Actions       = CachedActions;
            CachedActions = tempActions;

            var tempIsPuppet = IsPuppet;

            IsPuppet       = CachedIsPuppet;
            CachedIsPuppet = tempIsPuppet;

            var tempCanPassTurn = CanPassTurn;

            CanPassTurn       = CachedCanPassTurn;
            CachedCanPassTurn = tempCanPassTurn;

            var tempDeathMessage = DeathMessage;

            DeathMessage       = CachedDeathMessage;
            CachedDeathMessage = tempDeathMessage;

            List <BuffDebuff> tempEffects = new List <BuffDebuff>();

            tempEffects.AddRange(Effects);
            Effects.Clear();
            Effects.AddRange(CachedEffects);
            CachedEffects.Clear();
            CachedEffects.AddRange(tempEffects);

            List <Marker> tempMarkers = new List <Marker>();

            tempMarkers.AddRange(Markers);
            Markers.Clear();
            Markers.AddRange(CachedMarkers);
            CachedMarkers.Clear();
            CachedMarkers.AddRange(tempMarkers);
        }