Esempio n. 1
0
        /// <summary>
        /// Unity's OnEnable method.
        /// </summary>
        public void OnEnable()
        {
#if UNITY_IOS && ARCORE_EXTENSIONS_IOS_SUPPORT
            IOSSupportManager.Instance.SetEnabled(true);
#endif // UNITY_IOS && ARCORE_EXTENSIONS_IOS_SUPPORT
#if UNITY_ANDROID
            if (_instance.Session == null)
            {
                Debug.LogError("ARSession is required by ARCoreExtensions!");
                return;
            }

            _arCoreSubsystem = (ARCoreSessionSubsystem)Session.subsystem;
            if (_arCoreSubsystem == null)
            {
                Debug.LogError(
                    "No active ARCoreSessionSubsystem is available in this session, Please " +
                    "ensure that a valid loader configuration exists in the XR project settings.");
            }
            else
            {
                _arCoreSubsystem.beforeSetConfiguration += BeforeConfigurationChanged;
            }
#endif // UNITY_ANDROID

            CachedData.Reset();
        }
Esempio n. 2
0
        /// <summary>
        /// Unity's OnDisable method.
        /// </summary>
        public void OnDisable()
        {
#if UNITY_IOS && ARCORE_EXTENSIONS_IOS_SUPPORT
            IOSSupportManager.Instance.SetEnabled(false);
#endif // UNITY_IOS && ARCORE_EXTENSIONS_IOS_SUPPORT
#if UNITY_ANDROID
            if (_arCoreSubsystem != null)
            {
                _arCoreSubsystem.beforeSetConfiguration -= BeforeConfigurationChanged;
            }
#endif // UNITY_ANDROID

            CachedData.Reset();
        }