Esempio n. 1
0
        private void Format_Grid(DataGridView dgv)
        {
            if (dgv.Name == dgv_cab1.Name)
            {
                CableData.Cable_Length         = MyList.StringToDouble(txt_cab1_lc.Text, 0.0);
                CableData.Strand_Area          = MyList.StringToDouble(txt_cab1_a.Text, 0.0);
                CableData.Elasticity_Modulus   = MyList.StringToDouble(txt_cab1_Es.Text, 0.0);
                CableData.Strands_Number       = MyList.StringToInt(txt_cab1_Ns.Text, 0);
                CableData.Jacking_End_Slip     = MyList.StringToDouble(txt_cab1_Sl.Text, 0.0);
                CableData.Friction_Coefficient = MyList.StringToDouble(txt_cab1_mu.Text, 0.0);
                CableData.Wobble_Coefficient   = MyList.StringToDouble(txt_cab1_k.Text, 0.0);
            }
            CableData.Read_Data_From_Grid(dgv);


            try
            {
                chk_support.Checked = CableData.Height_from_sofit.F1 != 0.0;
                chk_deff.Checked    = CableData.Height_from_sofit.F2 != 0.0;
                chk_L8.Checked      = CableData.Height_from_sofit.F3 != 0.0;
                chk_L4.Checked      = CableData.Height_from_sofit.F4 != 0.0;
                chk_3L8.Checked     = CableData.Height_from_sofit.F5 != 0.0;
                chk_L2.Checked      = CableData.Height_from_sofit.F6 != 0.0;
            }
            catch (Exception ex) { }
        }
Esempio n. 2
0
 private void finish_process()
 {
     isCableInstantiated = false;
     iCable               = null;
     nodeDataController   = null;
     iCableDataController = null;
     isConnected          = false;
 }
Esempio n. 3
0
        private void btn_ok_Click(object sender, EventArgs e)
        {
            //Average_Forces_after_friction_and_Slip avf = new Average_Forces_after_friction_and_Slip();


            CableData.Cable_Length       = MyList.StringToDouble(txt_cab1_lc.Text, 0.0);
            CableData.Strand_Area        = MyList.StringToDouble(txt_cab1_a.Text, 0.0);
            CableData.Elasticity_Modulus = MyList.StringToDouble(txt_cab1_Es.Text, 0.0);
            CableData.Strands_Number     = MyList.StringToInt(txt_cab1_Ns.Text, 0);
            CableData.Jacking_End_Slip   = MyList.StringToDouble(txt_cab1_Sl.Text, 0.0);
            //avf.Sheathing_Type = MyList.StringToDouble(txt_cab1_lc.Text, 0.0);
            CableData.Friction_Coefficient = MyList.StringToDouble(txt_cab1_mu.Text, 0.0);
            CableData.Wobble_Coefficient   = MyList.StringToDouble(txt_cab1_k.Text, 0.0);


            #region Chiranjit [2013 06 20]
            CableData.PresenseOfCable.F1 = chk_support.Checked ? (Cable_No == 7) ? 1.052 :  2.0 : 0.0;
            CableData.PresenseOfCable.F2 = chk_deff.Checked ? (Cable_No == 7) ? 1.052 :  2.0 :0.0;
            CableData.PresenseOfCable.F3 = chk_L8.Checked ? (Cable_No == 7) ? 1.052 : 2.0 : 0.0;
            CableData.PresenseOfCable.F4 = chk_L4.Checked ? (Cable_No == 7) ? 1.052 :  2.0 :0.0;
            CableData.PresenseOfCable.F5 = chk_3L8.Checked ? (Cable_No == 7) ? 1.052 :  2.0 :0.0;
            CableData.PresenseOfCable.F6 = chk_L2.Checked ? (Cable_No == 7) ? 1.052 :  2.0 :0.0;
            #endregion Chiranjit [2013 06 20]



            CableData.Read_Data_From_Grid(dgv_cab1);


            Cable_Calculations.Add(string.Format("Cable {0}", Cable_No));
            Cable_Calculations.Add(string.Format("-------"));
            Cable_Calculations.Add(string.Format(""));
            Cable_Calculations.Add(string.Format("Total Length of Cable = {0:f3} m.", CableData.Cable_Length));
            Cable_Calculations.Add(string.Format("Area of the Strand = a = {0:f3} Sq.mm", CableData.Strand_Area));
            Cable_Calculations.Add(string.Format("Modulus of Elasticity = Es = {0:f3} Gpa", CableData.Elasticity_Modulus));
            Cable_Calculations.Add(string.Format("Number of Strands = Ns = {0}", CableData.Strands_Number));
            Cable_Calculations.Add(string.Format("Slip at Jacking End = Sl = {0:f3} mm.", CableData.Jacking_End_Slip));
            Cable_Calculations.Add(string.Format("Type of Sheathing = HDPE"));
            Cable_Calculations.Add(string.Format("Coefficient of Friction (µ) = {0:f3}", CableData.Friction_Coefficient));
            Cable_Calculations.Add(string.Format("Wobble Coefficient (k) = {0:f3}", CableData.Wobble_Coefficient));
            Cable_Calculations.Add("");
            Cable_Calculations.Add("");
            Cable_Calculations.Add(string.Format("TABLE 9.{0}: SUMMARY of Average Forces after friction and Slip in Cable {0}:", Cable_No));
            Cable_Calculations.Add(string.Format("-----------------------------------------------------------------------------"));
            Cable_Calculations.Add("");
            Cable_Calculations.AddRange(CableData.Get_Table_Data());
            Cable_Calculations.Add("");
            Cable_Calculations.Add("");
            Cable_Calculations.Add(string.Format("Calculation Details for TABLE {0}, for Cable {1}:", (8 + Cable_No), Cable_No));
            Cable_Calculations.Add("---------------------------------------------");
            Cable_Calculations.Add("");
            Cable_Calculations.Add("");
            Cable_Calculations.AddRange(CableData.list);

            this.DialogResult = DialogResult.OK;
            this.Close();
        }
Esempio n. 4
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKey(KeyCode.Space))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit))
            {
                if (Input.GetMouseButton(0))
                {
                    Debug.DrawRay(transform.position, ray.direction * hit.distance, Color.yellow);
                    mousePos = yOffset(hit.point, 0.5f);

                    if (hit.collider.tag == "Node" && !isCableInstantiated)
                    {
                        isCableInstantiated = true;
                        initialMousePos     = yOffset(hit.point, 0.5f);

                        // ケーブル生成
                        iCable = Instantiate(cable, hit.point, cable.transform.rotation).gameObject;

                        // ケーブルと元ノードのデータ制御を取得
                        iCableDataController = iCable.GetComponent <CableData>();
                        nodeDataController   = hit.collider.GetComponent <NodeData>();

                        // 生成したケーブルにケーブルIDを登録
                        iCableDataController.cableId = lastCableId++;

                        // 生成したケーブルに元ノードのノードIDを登録
                        iCableDataController.sourceId = nodeDataController.nodeId;

                        // ノードに生成したケーブルのケーブルIDを追加
                        nodeDataController.connectedCableIds.Add(iCableDataController.cableId);
                    }

                    if (isCableInstantiated && !isConnected)
                    {
                        // 元ノードからマウスカーソルの方向に伸びるようにするスクリプト

                        mediumPos = (mousePos - initialMousePos) / 2.0f;                                                               // オブジェクトの中心は2点間の中間
                        float dist = Vector3.Distance(mousePos, initialMousePos);                                                      // 距離を算出
                        iCable.transform.position   = mediumPos + initialMousePos;                                                     // 元ノードのベクトルにオブジェクトの中心ベクトルを足す
                        iCable.transform.localScale = new Vector3(iCable.transform.localScale.x, iCable.transform.localScale.y, dist); // 元ノードからマウスカーソルまで伸ばす
                        Vector3 lookVec = new Vector3(mousePos.x, 0.5f, mousePos.z);                                                   // 以下2行はマウスカーソルの方向に向ける
                        iCable.transform.LookAt(lookVec);
                    }
                }
                else if (Input.GetMouseButtonUp(0))
                {
                    if (hit.collider.tag == "Node" && isCableInstantiated)
                    {
                        // 先ノードのデータ制御を取得
                        nodeDataController = hit.collider.GetComponent <NodeData>();

                        // 接続先ノードは元ノードでなければ接続する。
                        // 元ノードであるときは接続しないでケーブルを消す
                        if (nodeDataController.nodeId != iCableDataController.sourceId)
                        {
                            isConnected = true;

                            // ケーブルに先ノードIDを登録
                            iCableDataController.targetId = nodeDataController.nodeId;

                            // 先ノードにケーブルIDを登録
                            nodeDataController.connectedCableIds.Add(iCableDataController.cableId);

                            // 終了処理的な?
                            finish_process();
                        }
                        else
                        {
                            Debug.Log("nodeId error");
                            Destroy(iCable.gameObject);
                            finish_process();
                        }
                    }
                    else
                    {
                        Debug.Log("isCableInstantiated is false");
                        Destroy(iCable.gameObject);
                        finish_process();
                    }
                }
            }
        }
    }