// Receive Values for Entry Goal vs. Shot Goal // Use this for initialization void Start() { if (GameObject.Find("SystemManager")) { go_SystemManager = GameObject.Find("SystemManager"); SystemManager = go_SystemManager.GetComponent <C_SystemManager>(); } if (GameObject.Find("BallSpawn")) { // go_BallSpawn = GameObject.Find("BallSpawn"); // BallLogic = go_BallSpawn.GetComponent<C_BallLogic>(); } if (transform.Find("Blocker")) { playerBlocker = transform.Find("Blocker").gameObject; // Set layer playerBlocker.layer = LayerMask.NameToLayer("BlockerRed"); if (GoalColor == TeamColor.Blue) { playerBlocker.layer = LayerMask.NameToLayer("BlockerBlue"); } } }
// Use this for initialization void Start() { go_SystemManager = GameObject.Find("SystemManager"); SystemManager = go_SystemManager.GetComponent <C_SystemManager>(); PlayerPositions = new List <Vector3>(); RelayExistenceToSystemManager(); VisualState = false; }
private void Awake() { // Connections this_GameObject = gameObject; this_RigidBody = this_GameObject.GetComponent <Rigidbody>(); this_CameraObject = this_GameObject.transform.Find("Camera").gameObject; this_WallrunCollider[0] = this_GameObject.transform.Find("WallrunCollider_Top").gameObject; this_WallrunCollider[1] = this_GameObject.transform.Find("WallrunCollider_Bottom").gameObject; colliderBot = this_WallrunCollider[0].GetComponent <C_WallrunColliderLogic>(); colliderTop = this_WallrunCollider[1].GetComponent <C_WallrunColliderLogic>(); go_WeaponObject = this_CameraObject.transform.Find("Weapons").gameObject; this_WeaponManager = this_GameObject.GetComponent <C_WEAPONMANAGER>(); go_SystemManager = GameObject.Find("SystemManager"); this_SystemManager = go_SystemManager.GetComponent <C_SystemManager>(); this_HealthManager = this_GameObject.GetComponent <C_HealthManager>(); }