internal static void InitNetwork() { if (Socket != null) { return; } Socket = new Client((int)Packets.ServerPackets.COUNT, 4096); C_NetworkReceive.PacketRouter(); }
internal static void InitNetwork() { if (!ReferenceEquals(Socket, null)) { return; } Socket = new ASFW.Network.Client((System.Int32)Packets.ServerPackets.COUNT); C_NetworkReceive.PacketRouter(); }
internal static void InitNetwork() { if (Socket != null) { return; } Socket = new Client((int)Packets.ServerPackets.COUNT, 4096); Socket.ConnectionLost += Socket_ConnectionLost; Socket.CrashReport += Socket_CrashReport; C_NetworkReceive.PacketRouter(); }