Esempio n. 1
0
    void Awake()
    {
        m_cMonsterStatus    = new C_MONSTERSTATUS();
        m_cEnenyMove        = new C_ENEMYMOVE();
        m_goTmpTargetParent = GameObject.Find("MovingPoints");
        m_nTargetCount      = m_goTmpTargetParent.transform.childCount;
        m_arTargetTransform = new Transform[m_nTargetCount];
        m_bSpeedDown        = false;

        m_fDifficultyHp = 1.0f;
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        m_cMonsterStatus = new C_MONSTERSTATUS();
        float fHp = (100.0f + m_fPlusHp) * m_fDifficultyHp;

        m_cMonsterStatus.init(fHp, 4.5f, 0.0f);

        for (int i = 0; i < m_nTargetCount; i++)
        {
            m_arTargetTransform[i] = m_goTmpTargetParent.transform.GetChild(i);
        }
        m_nNextTarget = 1;
        Debug.Log(fHp);
    }