void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
void Start() { gm = GameObject.FindGameObjectWithTag("GM").GetComponent <C_GameMaster>(); transform.position = gm.lastCheckPointPos; }
void Start() { gm = GameObject.FindGameObjectWithTag("GM").GetComponent <C_GameMaster>(); }