Esempio n. 1
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 void Awake()
 {
     m_cEnenyMove        = new C_ENEMYMOVE();
     m_goTmpTargetParent = GameObject.Find("MovingPoints");
     m_nTargetCount      = m_goTmpTargetParent.transform.childCount;
     m_arTargetTransform = new Transform[m_nTargetCount];
     m_bSpeedDown        = false;
 }
Esempio n. 2
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    void Awake()
    {
        m_cMonsterStatus    = new C_MONSTERSTATUS();
        m_cEnenyMove        = new C_ENEMYMOVE();
        m_goTmpTargetParent = GameObject.Find("MovingPoints");
        m_nTargetCount      = m_goTmpTargetParent.transform.childCount;
        m_arTargetTransform = new Transform[m_nTargetCount];
        m_bSpeedDown        = false;

        m_fDifficultyHp = 1.0f;
    }
Esempio n. 3
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    void Awake()
    {
        m_goTmpTargetParent = GameObject.Find("MovingPoints");
        m_nTargetCount      = m_goTmpTargetParent.transform.childCount;
        m_arTargetTransform = new Transform[m_nTargetCount];
        m_bSpeedDown        = false;
        if (m_cEnemyWave.getStageCount() == 0)
        {
            m_fPlusHp = 0.0f;
        }

        m_cEnenyMove = new C_ENEMYMOVE();
    }