void Awake() { m_cEnenyMove = new C_ENEMYMOVE(); m_goTmpTargetParent = GameObject.Find("MovingPoints"); m_nTargetCount = m_goTmpTargetParent.transform.childCount; m_arTargetTransform = new Transform[m_nTargetCount]; m_bSpeedDown = false; }
void Awake() { m_cMonsterStatus = new C_MONSTERSTATUS(); m_cEnenyMove = new C_ENEMYMOVE(); m_goTmpTargetParent = GameObject.Find("MovingPoints"); m_nTargetCount = m_goTmpTargetParent.transform.childCount; m_arTargetTransform = new Transform[m_nTargetCount]; m_bSpeedDown = false; m_fDifficultyHp = 1.0f; }
void Awake() { m_goTmpTargetParent = GameObject.Find("MovingPoints"); m_nTargetCount = m_goTmpTargetParent.transform.childCount; m_arTargetTransform = new Transform[m_nTargetCount]; m_bSpeedDown = false; if (m_cEnemyWave.getStageCount() == 0) { m_fPlusHp = 0.0f; } m_cEnenyMove = new C_ENEMYMOVE(); }