Esempio n. 1
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    // This function sets values to the 'SoundMenu'
    public void DisplaySoundConfig()
    {
        //Store in temp so that it doesn't get overwritten while assigning
        C_ConfigSettings tempConfigData = new C_ConfigSettings(ConfigData);

        //Use TempData to do all setting, as it won't be changed during this process
        toggle_soundEnabled.isOn = tempConfigData.m_soundEnabled;

        //Reverse the current multiplier to a 0-1 range for the scroll bar
        float normalizedValue = scroll_vol_Master_value.normalizedCalcVal(tempConfigData.m_vol_Master);

        scrollBar_vol_Master.value = normalizedValue;

        //Reverse the current multiplier to a 0-1 range for the scroll bar
        normalizedValue           = scroll_vol_Music_value.normalizedCalcVal(tempConfigData.m_vol_Music);
        scrollBar_vol_Music.value = normalizedValue;

        //Reverse the current multiplier to a 0-1 range for the scroll bar
        normalizedValue             = scroll_vol_Effects_value.normalizedCalcVal(tempConfigData.m_vol_Effects);
        scrollBar_vol_Effects.value = normalizedValue;

        //Reverse the current multiplier to a 0-1 range for the scroll bar
        normalizedValue = scroll_vol_Interface_value.normalizedCalcVal(tempConfigData.m_vol_Interface);
        scrollBar_vol_Interface.value = normalizedValue;

        //Copy back to correct any overwrites that happened
        ConfigData = tempConfigData;
    }
Esempio n. 2
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    public C_ConfigSettings(C_ConfigSettings clone)
    {
        this.m_playIntro   = clone.m_playIntro;
        this.m_zoomSpeed   = clone.m_zoomSpeed;
        this.m_panSpeed_LR = clone.m_panSpeed_LR;
        this.m_panSpeed_FB = clone.m_panSpeed_FB;

        this.m_soundEnabled  = clone.m_soundEnabled;
        this.m_vol_Master    = clone.m_vol_Master;
        this.m_vol_Music     = clone.m_vol_Music;
        this.m_vol_Effects   = clone.m_vol_Effects;
        this.m_vol_Interface = clone.m_vol_Interface;
    }
Esempio n. 3
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    public C_ConfigSettings(C_ConfigSettings clone)
    {
        this.m_playIntro = clone.m_playIntro;
        this.m_zoomSpeed = clone.m_zoomSpeed;
        this.m_panSpeed_LR = clone.m_panSpeed_LR;
        this.m_panSpeed_FB = clone.m_panSpeed_FB;

        this.m_soundEnabled = clone.m_soundEnabled;
        this.m_vol_Master = clone.m_vol_Master;
        this.m_vol_Music = clone.m_vol_Music;
        this.m_vol_Effects = clone.m_vol_Effects;
        this.m_vol_Interface = clone.m_vol_Interface;
    }
Esempio n. 4
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    //////////////////////////////////////////

    //Load settings from config data into the UI
    // This function sets values to the 'ConfigMenu'
    public void DisplayConfig()
    {
        //Store in temp so that it doesn't get overwritten while assigning
        C_ConfigSettings tempConfigData = new C_ConfigSettings(ConfigData);

        //Use TempData to do all setting, as it won't be changed during this process
        toggle_playIntro.isOn = tempConfigData.m_playIntro;

        //Reverse the current multiplier to a 0-1 range for the scroll bar
        float normalizedValue = scroll_zoomValue.normalizedCalcVal(tempConfigData.m_zoomSpeed);

        scrollBar_zoomSpeed.value = normalizedValue;

        //Reverse the current multiplier to a 0-1 range for the scroll bar
        normalizedValue             = scroll_panValue_LR.normalizedCalcVal(tempConfigData.m_panSpeed_LR);
        scrollBar_panSpeed_LR.value = normalizedValue;

        //Reverse the current multiplier to a 0-1 range for the scroll bar
        normalizedValue             = scroll_panValue_FB.normalizedCalcVal(tempConfigData.m_panSpeed_FB);
        scrollBar_panSpeed_FB.value = normalizedValue;

        //Copy back to correct any overwrites that happened
        ConfigData = tempConfigData;
    }
Esempio n. 5
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 void Start()
 {
     //Load from file
     ConfigData = XMLSerialization.Deserialize <C_ConfigSettings>(_configFileName);
 }