// Use this for initialization void Start() { // set network send rates PhotonNetwork.sendRate = sendRate; PhotonNetwork.sendRateOnSerialize = serializedSendRate; // grab a reference to the root class (returns self if class == root) pCharacter = transform.root.gameObject; characterMovement = pCharacter.GetComponent <C_CharacterMovement>(); }
// Use this for initialization void Start() { characterMovement = transform.parent.GetComponent <C_CharacterMovement>(); }
// Use this for initialization void Start() { characterMovement = transform.parent.GetComponent <C_CharacterMovement>(); cameraSensitivity = characterMovement.mouseSensitivity / cameraSensitivityDamp; }