Esempio n. 1
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    // Use this for initialization
    void Start()
    {
        // set network send rates
        PhotonNetwork.sendRate            = sendRate;
        PhotonNetwork.sendRateOnSerialize = serializedSendRate;

        // grab a reference to the root class (returns self if class == root)
        pCharacter        = transform.root.gameObject;
        characterMovement = pCharacter.GetComponent <C_CharacterMovement>();
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     characterMovement = transform.parent.GetComponent <C_CharacterMovement>();
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     characterMovement = transform.parent.GetComponent <C_CharacterMovement>();
     cameraSensitivity = characterMovement.mouseSensitivity / cameraSensitivityDamp;
 }