void responseAddFriend(C_BasePacket curEventData) { C_BaseSocialPacket data = (C_BaseSocialPacket)curEventData; if (data.m_socialType != SocialPacketType.packetTypeSocialAddFriendResponse) { return; } C_SocialPacketAddFriendResponse curData = (C_SocialPacketAddFriendResponse)data; stopWaiting(); if (curData.m_success) // 신청 성공 { clearSearchZone(); ((ResultUI)m_uiList[(int)INDEX_OF_FRIEND_UI.RESULT_UI]).setResultMSG("친구 추가 신청 완료!"); openUI((int)INDEX_OF_FRIEND_UI.RESULT_UI); } else // 실패 recv 시 실패 팝업 { string errorMSG = ""; switch (curData.m_errorCode) { case ErrorTypeAddFriend.none: errorMSG = "알수 없는 이유로 친구 추가 실패"; break; case ErrorTypeAddFriend.notExistPlayer: break; case ErrorTypeAddFriend.srcFriendListIsFull: break; case ErrorTypeAddFriend.destFriendListIsFull: break; case ErrorTypeAddFriend.destFriendRequestListIsFull: break; case ErrorTypeAddFriend.alreadySendRequest: break; case ErrorTypeAddFriend.count: break; } ((ResultUI)m_uiList[(int)INDEX_OF_FRIEND_UI.RESULT_UI]).setResultMSG(errorMSG); // 실패 recv 시 실패 팝업 return openUI((int)INDEX_OF_FRIEND_UI.RESULT_UI); } }
public void sendChat() { // 채팅 시간 제한 if (m_fCurLimitTime > 0) { return; } // 채팅 길이 체크 if (m_chatIF.text.Length <= 0) { return; } string target = null; string msg = null; SocialPacketType curType = checkMsg(m_chatIF.text, out target, out msg); C_BaseSocialPacket curData = null; switch (curType) { case SocialPacketType.packetTypeSocialNone: // 잘못된 양식일 때 focusIF(); return; case SocialPacketType.packetTypeSocialChatNormalRequest: C_SocialPacketChatNormalRequest realData = new C_SocialPacketChatNormalRequest(); realData.m_message = msg; curData = realData; break; case SocialPacketType.packetTypeSocialChatFriendRequest: break; case SocialPacketType.packetTypeSocialChatGuildRequest: break; } if (curData == null) { return; } GameManager.m_Instance.makePacket(curData); focusIF(); m_fCurLimitTime = m_fChatLimitTime; m_bNowWhisper = false; }
void responseAcceptFriendResponse(C_BasePacket eventData) { if (eventData.m_basicType != BasePacketType.basePacketTypeSocial) { return; } C_BaseSocialPacket data = (C_BaseSocialPacket)eventData; if (data.m_socialType != SocialPacketType.packetTypeSocialAcceptFriendResponse) { return; } C_SocialPacketAcceptFriendResponse curData = (C_SocialPacketAcceptFriendResponse)data; stopWaiting(); Debug.Log("수락 응답 처리"); }
void responseChat(C_BasePacket data) { #if DEBUGMODE m_chatBox.updateChat(data); C_BaseSocialPacket curData = (C_BaseSocialPacket)data; if (curData.m_socialType != SocialPacketType.packetTypeSocialChatNormalResponse) { return; } C_SocialPacketChatNormalResponse normalData = (C_SocialPacketChatNormalResponse)curData; userInfoPrefab clientUser = m_userInfoList.Find((x) => { return(x.getNickName() == normalData.m_nickname); }); if (clientUser) { clientUser.chating(normalData.m_message); } #endif }
/// <summary> /// 친구 리스트 response process /// </summary> /// <param name="curEventData"></param> void responseFriendList(C_BasePacket curEventData) { C_BaseSocialPacket data = (C_BaseSocialPacket)curEventData; if (data.m_socialType != SocialPacketType.packetTypeSocialFriendListResponse) { return; } C_SocialPacketFriendListResponse curData = (C_SocialPacketFriendListResponse)data; if (curData.m_size > 0) { m_PlzAddFriendText.SetActive(false); for (int i = 0; i < curData.m_size; ++i) // 일단, 임시로 5명의 친구를 추가 { S_FriendInfo newInfo = new S_FriendInfo(); // info 객체 생성 newInfo.m_nickName = curData.m_friends[i]; makeFriendSlot(newInfo); // 객체 생성 } // recttransform resizing m_ParentOfFriendList.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 10 + m_SlotSizeOffsetY * m_FriendList.Count); } }
void responseConfirmFriend(C_BasePacket eventData) { C_BaseSocialPacket data = (C_BaseSocialPacket)eventData; if (data.m_socialType != SocialPacketType.packetTypeSocialConfirmFriendResponse) { return; } C_SocialPacketConfirmFriendResponse curData = (C_SocialPacketConfirmFriendResponse)data; if (curData.m_size > 0) { m_emptyConfirnFriendText.SetActive(false); m_parentOfConfirnFriendList.gameObject.SetActive(true); // list make for (int i = 0; i < curData.m_size; ++i) { confirnFriendSlot slot = Instantiate(m_confirnSlotPrefabs, m_parentOfConfirnFriendList).GetComponent <confirnFriendSlot>(); slot.setSlot(curData.m_names[i], AcceptFriendRequest); m_confirnSlotList.Add(slot); } m_parentOfConfirnFriendList.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 10 + m_confirnSlotSizeOffsetY * m_confirnSlotList.Count); m_newConfirnFriendICON.SetActive(true); } else { m_parentOfConfirnFriendList.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 10); m_newConfirnFriendICON.SetActive(false); // 요청이 없습니다.Text m_emptyConfirnFriendText.SetActive(true); m_parentOfConfirnFriendList.gameObject.SetActive(false); } }
public void updateChat(C_BasePacket chat) { if (chat.m_basicType != BasePacketType.basePacketTypeSocial) { return; } C_BaseSocialPacket data = (C_BaseSocialPacket)chat; if (((data.m_socialType == SocialPacketType.packetTypeSocialChatFriendResponse) || (data.m_socialType == SocialPacketType.packetTypeSocialChatGuildResponse) || (data.m_socialType == SocialPacketType.packetTypeSocialChatNormalResponse)) == false) { return; } RectTransform curParent = null; string curChatText = string.Empty; Color color = Color.white; ScrollRect curRect = null; switch (data.m_socialType) { case SocialPacketType.packetTypeSocialChatNormalResponse: C_SocialPacketChatNormalResponse curData = (C_SocialPacketChatNormalResponse)data; curParent = m_chatBoxParentRectTransform_All; curChatText = curData.m_nickname + " : " + curData.m_message; curRect = m_scrollRect_All; if (m_curChatType != CHAT_TYPE.ALL_CHAT) { m_NewIcon_AllTab.SetActive(true); } break; case SocialPacketType.packetTypeSocialChatFriendResponse: //C_SocialPacketChatRornalResponse curData = (C_SocialPacketChatRornalResponse)data; //curParent = m_chatBoxParentRectTransform_Whisper; //curChatText = chat.m_source + "->" + chat.m_target + " : " + chat.m_message; //curRect = m_scrollRect_Whisper; //color = Color.red; //// 채팅 탭이 현재 같은 타입 아니라면 new icon //if (m_curChatType != CHAT_TYPE.WHISPER_CHAT) //{ // // 유저가 쓴 귓속말이 아니면 new icon // if (GameManager.m_Instance.getUserID().CompareTo(chat.m_source) != 0) // m_NewIcon_WhisperTab.SetActive(true); //} break; case SocialPacketType.packetTypeSocialChatGuildResponse: //curParent = m_chatBoxParentRectTransform_Guild; //curChatText = chat.m_source + " : " + chat.m_message; //curRect = m_scrollRect_Guild; //if (m_curChatType != CHAT_TYPE.GUILD_CHAT) // m_NewIcon_GuildTab.SetActive(true); break; } textController curTextController = Instantiate(m_TextPrefab, curParent).GetComponent <textController>(); curTextController.setText(curChatText, color); m_TextList.Add(curTextController.gameObject); curParent.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 10 + m_TextList.Count * m_offset_Y); curRect.normalizedPosition = Vector2.zero; }