void AddCVars() { CVar cvar = new CVar(); cvar.name = "FFA"; cvar.getValue = () => FFA; cvar.setValue = (arg) => FFA = (bool)arg; CVarManager.AddCVar(cvar); cvar = new CVar(); cvar.name = "Friendly fire"; cvar.getValue = () => FriendlyFire; cvar.setValue = (arg) => FriendlyFire = (bool)arg; CVarManager.AddCVar(cvar); }
void AddCvars() { CVar cvar = new CVar(); cvar.name = "nick"; cvar.getValue = () => Nick; cvar.setValue = (arg) => Nick = (string)arg; cvar.isValid = (arg) => PlayerManager.IsValidPlayerName((string)arg); CVarManager.AddCVar(cvar); cvar = new CVar(); cvar.name = "fps_max"; cvar.minValue = 1; cvar.maxValue = 100; cvar.getValue = () => Fps_max; cvar.setValue = (arg) => Fps_max = (int)arg; CVarManager.AddCVar(cvar); if (this.registerInputCvars) { cvar = new CVar(); cvar.name = "mouse_sensitivity_x"; cvar.minValue = 0; cvar.maxValue = 2000; cvar.getValue = () => Mouse_sensitivity_x; cvar.setValue = (arg) => Mouse_sensitivity_x = (float)arg; CVarManager.AddCVar(cvar); cvar = new CVar(); cvar.name = "mouse_sensitivity_y"; cvar.minValue = 0; cvar.maxValue = 2000; cvar.getValue = () => Mouse_sensitivity_y; cvar.setValue = (arg) => Mouse_sensitivity_y = (float)arg; CVarManager.AddCVar(cvar); cvar = new CVar(); cvar.name = "Accelerometer minimum horizontal value"; cvar.minValue = 0; cvar.maxValue = 1; cvar.getValue = () => MinAccHorizontalValue; cvar.setValue = (arg) => MinAccHorizontalValue = (float)arg; CVarManager.AddCVar(cvar); cvar = new CVar(); cvar.name = "Accelerometer minimum vertical value"; cvar.minValue = 0; cvar.maxValue = 1; cvar.getValue = () => MinAccVerticalValue; cvar.setValue = (arg) => MinAccVerticalValue = (float)arg; CVarManager.AddCVar(cvar); cvar = new CVar(); cvar.name = "Accelerometer vertical offset"; cvar.minValue = 0; cvar.maxValue = 1; cvar.getValue = () => AccVerticalOffset; cvar.setValue = (arg) => AccVerticalOffset = (float)arg; CVarManager.AddCVar(cvar); } }