private void Start() { var allocationResult = CVPixelBuffer.TryCreate(fromTexture: _imageToClassify, result: out _cvPixelBuffer); if (allocationResult == CVReturn.Success) { _vision.EvaluateBuffer(_cvPixelBuffer.GetNativePtr(), ImageDataType.CoreVideoPixelBuffer); } else { Debug.LogError("Could not allocate CVPixelBuffer (" + allocationResult + ")"); } }