public virtual void Show(CUIPageConfig config) { gameObject.SetActive(true); m_fAnimTime = 0.7f; m_bInOut = true; UISoundManager.UISound(EUISound.Slide); }
public void GoPage(EPage ePage, CUIPageConfig config) { if (null != m_pPages[(int)m_eCurrent]) { m_pPages[(int)m_eCurrent].Hide(); } m_eCurrent = ePage; m_pPages[(int)m_eCurrent].Show(config); }
public override void Show(CUIPageConfig config) { base.Show(config); m_pOwner.m_txtNavBackButton.text = "返回"; for (int i = 0; i < m_pAnims.Length; ++i) { m_pAnims[i]["LeftSlideIn"].normalizedTime = 0.0001f; m_pAnims[i]["LeftSlideIn"].speed = 0.0001f; m_pAnims[i]["LeftSlideIn"].wrapMode = WrapMode.Clamp; m_pAnims[i].Play("LeftSlideIn"); } }
public override void Show(CUIPageConfig config) { base.Show(config); m_pOwner.m_txtNavBackButton.text = "退出"; Debug.Log(m_pAnims[0]); Debug.Log(m_pAnims[0]["TitleDown"]); for (int i = 0; i < m_pAnims.Length; ++i) { m_pAnims[i]["TitleDown"].normalizedTime = 0.0f; m_pAnims[i]["TitleDown"].speed = 1.0f; m_pAnims[i]["TitleDown"].wrapMode = WrapMode.Clamp; m_pAnims[i].Play("TitleDown"); } }
public override void Show(CUIPageConfig config) { base.Show(config); CUIPageConfigSimulate cfgSim = config as CUIPageConfigSimulate; m_pConfigSimulation = cfgSim; m_pParameter = new CSimulateParameter(); SetupTabs(cfgSim); m_txtTitle.text = cfgSim.m_sTitle; m_txtInfo.text = "步数: 0"; m_iStep = 0; m_pParameter = GetSimulateParameter(); for (int i = 0; i < m_pAnims.Length; ++i) { if (0 == i) { m_pAnims[i]["LeftSlideIn"].normalizedTime = 0.0001f; m_pAnims[i]["LeftSlideIn"].speed = 0.0001f; m_pAnims[i]["LeftSlideIn"].wrapMode = WrapMode.Clamp; m_pAnims[i].Play("LeftSlideIn"); } else { m_pAnims[i]["RightSlideIn"].normalizedTime = 0.0001f; m_pAnims[i]["RightSlideIn"].speed = 0.0001f; m_pAnims[i]["RightSlideIn"].wrapMode = WrapMode.Clamp; m_pAnims[i].Play("RightSlideIn"); } } OnEnterPage(); }