public static void CreateImage(this CUIBehaviour self, RawImage texture, string name) { CGameUI root = self.GetRoot <CGameUI>(); if (root == null) { return; } root.CreateImage(texture, name); }
public static CEffectObject CreateEffect(this CUIBehaviour self, string filename, Transform parent, Vector3 position, Vector3 scale, Vector3 euler_angle) { CGameUI root = self.GetRoot <CGameUI>(); if (root == null) { return(null); } return(root.CreateEffect(filename, parent, position, scale, euler_angle)); }
public static void CreateSprite(this CUIBehaviour self, CImage sprite, string spname, string spritename) { CGameUI root = self.GetRoot <CGameUI>(); if (root == null) { return; } root.CreateSprite(sprite, spname, spritename); }