Esempio n. 1
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        /// <summary>
        /// Return transition where source states are in states
        /// [ REFS: 'result', DEREFS:states]
        /// </summary>
        /// <param name="states">source state of transition</param>
        /// <param name="transitions">transitions[0]: normal transitions, transitions[1]: priority transition</param>
        /// <returns></returns>
        private CUDDNode TransitionsBySourceStates(CUDDNode states, List <List <CUDDNode> > transitions)
        {
            CUDDNode successors;

            if (transitions.Count > 1)
            {
                CUDD.Ref(states); CUDD.Ref(transitions[1]);
                CUDDNode temp = CUDD.Function.And(states, transitions[1]);

                if (!temp.Equals(CUDD.ZERO))
                {
                    CUDD.Deref(states);
                    successors = temp;
                }
                else
                {
                    CUDD.Deref(temp);
                    CUDD.Ref(transitions[0]);
                    successors = CUDD.Function.And(states, transitions[0]);
                }
            }
            else
            {
                CUDD.Ref(transitions[0]);
                successors = CUDD.Function.And(states, transitions[0]);
            }

            return(successors);
        }
Esempio n. 2
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        /// <summary>
        /// Can support array of array
        /// </summary>
        /// <param name="model"></param>
        /// <returns></returns>
        private ExpressionBDDEncoding TranslateArrayExpression(Model model)
        {
            if (this.Argument2 is IntConstant)
            {
                int indexValue = ((IntConstant)this.Argument2).Value;
                if (Operator == ARRAY)
                {
                    return(new Variable(this.Argument1 + Model.NAME_SEPERATOR + indexValue).TranslateIntExpToBDD(model));
                }
                else
                {
                    return(new VariablePrime(this.Argument1 + Model.NAME_SEPERATOR + indexValue).TranslateIntExpToBDD(model));
                }
            }

            ExpressionBDDEncoding indexBddEncoding = this.Argument2.TranslateIntExpToBDD(model);

            //Get the array range
            int min = model.GetArrayRange(this.Argument1.ExpressionID)[0];
            int max = model.GetArrayRange(this.Argument1.ExpressionID)[1];

            ExpressionBDDEncoding result = new ExpressionBDDEncoding();

            //a[i]
            for (int i = min; i <= max; i++)
            {
                for (int j = 0; j < indexBddEncoding.Count(); j++)
                {
                    //index = i & guard of index
                    CUDD.Ref(indexBddEncoding.ExpressionDDs[j], indexBddEncoding.GuardDDs[j]);
                    CUDDNode guard = CUDD.Function.And(CUDD.Function.Equal(indexBddEncoding.ExpressionDDs[j], CUDD.Constant(i)),
                                                       indexBddEncoding.GuardDDs[j]);

                    if (guard != CUDD.ZERO)
                    {
                        //a[i]
                        result.GuardDDs.Add(guard);
                        Expression arrayExpression;
                        if (Operator == ARRAY)
                        {
                            arrayExpression = new Variable(this.Argument1.ExpressionID + Model.NAME_SEPERATOR + i);
                        }
                        else
                        {
                            arrayExpression = new VariablePrime(this.Argument1.ExpressionID + Model.NAME_SEPERATOR + i);
                        }
                        result.ExpressionDDs.Add(arrayExpression.TranslateIntExpToBDD(model).ExpressionDDs[0]);
                    }
                    else
                    {
                        CUDD.Deref(guard);
                    }
                }
            }

            //dereference later because 2 loops above
            indexBddEncoding.DeRef();

            return(result);
        }
Esempio n. 3
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        /// <summary>
        /// return all states reachable from start and Start
        /// P ◦ R*
        /// [ REFS: 'result', DEREFS:start]
        /// </summary>
        /// <param name="start"></param>
        /// <param name="transition"></param>
        /// <returns></returns>
        public CUDDNode SuccessorsStart(CUDDNode start, List <CUDDNode> transition)
        {
            CUDD.Ref(start);
            CUDDNode allReachableStates = start;

            CUDDNode currentStep = start;

            while (true)
            {
                currentStep = Successors(currentStep, transition);

                CUDD.Ref(allReachableStates, currentStep);
                CUDDNode allReachableTemp = CUDD.Function.Or(allReachableStates, currentStep);

                if (allReachableTemp.Equals(allReachableStates))
                {
                    CUDD.Deref(currentStep, allReachableTemp);

                    return(allReachableStates);
                }
                else
                {
                    currentStep        = CUDD.Function.Different(currentStep, allReachableStates);
                    allReachableStates = allReachableTemp;
                }
            }
        }
Esempio n. 4
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        public override void Execute()
        {
            CUDDNode precondition = _context.emptyOrPreGD().ToPrecondition(_predicateDict, _assignment);

            if (!precondition.Equals(CUDD.ZERO))
            {
                Observation observation = new Observation(_context, precondition, _eventDict, _scanArray, _assignment);
                _observationDict.Add(observation.FullName, observation);

                foreach (var pair in _agentDict)
                {
                    int startIndex       = observation.FullName.IndexOf('(');
                    int startIndexAddOne = observation.FullName.IndexOf(pair.Key);
                    //Console.WriteLine("observation name: {0}, agent name: {1}, isContains: {2}", observation.FullName, pair.Key, startIndex == startIndexAddOne - 1);
                    //Console.ReadLine();
                    if (startIndex == startIndexAddOne - 1)
                    {
                        pair.Value.AddObservation(observation);
                        break;
                    }
                }
            }
            else
            {
                CUDD.Deref(precondition);
            }
        }
Esempio n. 5
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        /// <summary>
        /// Check whethere the goal can be reachable from the initial state of automataBDD
        /// [ REFS: traces, DEREFS: ]
        /// </summary>
        /// <param name="automataBDD"></param>
        /// <param name="goal"></param>
        /// <param name="model"></param>
        public void MCForTA(AutomataBDD automataBDD, Expression goal, Model model)
        {
            //Clear the old data
            this.traces.Clear();

            ExpressionBDDEncoding goalBddEncoding = goal.TranslateBoolExpToBDD(model);

            ExpressionBDDEncoding initEncoding = automataBDD.initExpression.TranslateBoolExpToBDD(model);

            if (initEncoding.GuardDDs.Count == 0)
            {
                VerificationOutput.VerificationResult = VerificationResultType.INVALID;
            }
            else
            {
                CUDDNode initDD = CUDD.Function.Or(initEncoding.GuardDDs);
                CUDDNode goalDD = CUDD.Function.Or(goalBddEncoding.GuardDDs);

                CUDD.Ref(automataBDD.transitionBDD);
                List <CUDDNode> discreteTrans = CUDD.Abstract.ThereExists(automataBDD.transitionBDD, model.GetAllEventVars());

                CUDD.Ref(automataBDD.Ticks);
                List <CUDDNode> tickTrans = CUDD.Abstract.ThereExists(automataBDD.Ticks, model.GetAllEventVars());

                bool reachable = model.PathForTA(initDD, goalDD, discreteTrans, tickTrans, automataBDD.SimulationRel,
                                                 SelectedEngineName);

                CUDD.Deref(discreteTrans, tickTrans);
                CUDD.Deref(initDD, goalDD);

                VerificationOutput.VerificationResult = (reachable) ? VerificationResultType.VALID : VerificationResultType.INVALID;
            }
        }
Esempio n. 6
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        /// <summary>
        /// Return AutomataBDD of the hiding process
        /// [ REFS: 'none', DEREFS: 'hidingEvent, tauEvent, P1' ]
        /// </summary>
        /// <param name="hidingEvent">CUDDNode of hiding events</param>
        /// <param name="tauEvent">CUDDNode of tau event</param>
        /// <param name="P1">AutomataBDD of the process P1</param>
        /// <param name="model"></param>
        /// <returns></returns>
        public static AutomataBDD Hiding(CUDDNode hidingEvent, CUDDNode tauEvent, AutomataBDD P1, Model model)
        {
            CUDD.Ref(P1.transitionBDD);
            CUDD.Ref(hidingEvent);
            List <CUDDNode> hidingTransition = CUDD.Function.And(P1.transitionBDD, hidingEvent);

            hidingTransition = CUDD.Abstract.ThereExists(hidingTransition, model.GetEventColVars());
            CUDD.Ref(tauEvent);
            hidingTransition = CUDD.Function.And(hidingTransition, tauEvent);

            //
            CUDD.Ref(P1.transitionBDD);
            CUDD.Ref(hidingEvent);
            List <CUDDNode> notHidingTransition = CUDD.Function.And(P1.transitionBDD, CUDD.Function.Not(hidingEvent));

            //
            CUDD.Deref(hidingEvent, tauEvent);
            CUDD.Deref(P1.transitionBDD);
            P1.transitionBDD.Clear();

            P1.transitionBDD.AddRange(hidingTransition);
            P1.transitionBDD.AddRange(notHidingTransition);

            return(P1);
        }
Esempio n. 7
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        /// <summary>
        /// [ REFS: '', DEREFS: 'processes.transitionBDD']
        /// </summary>
        /// <param name="processes"></param>
        /// <param name="model"></param>
        /// <param name="result"></param>
        private static void SyncTerminateTrans(List <AutomataBDD> processes, Model model, AutomataBDD result)
        {
            CUDDNode syncTerminateTrans = GetTerminationTransEncoding(model);

            foreach (var process in processes)
            {
                List <CUDDNode> allTransitions = new List <CUDDNode>();
                allTransitions.AddRange(process.transitionBDD);
                allTransitions.AddRange(process.priorityTransitionsBDD);

                if (syncTerminateTrans.Equals(CUDD.ZERO))
                {
                    CUDD.Deref(allTransitions);
                }
                else
                {
                    syncTerminateTrans = CUDD.Function.And(syncTerminateTrans, allTransitions);
                }
            }

            if (syncTerminateTrans != CUDD.ZERO)
            {
                result.transitionBDD.Add(syncTerminateTrans);
            }
            else
            {
                CUDD.Deref(syncTerminateTrans);
            }
        }
Esempio n. 8
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        /// <summary>
        /// Forward search, check destination is reachable from source
        /// [ REFS: '', DEREFS:]
        /// </summary>
        /// <param name="source"></param>
        /// <param name="destination"></param>
        /// <param name="transitions">transitions[0]: normal transitions, transitions[1]: priority transition</param>
        /// <returns></returns>
        public bool PathForward(CUDDNode source, CUDDNode destination, List <List <CUDDNode> > transitions)
        {
            CUDD.Ref(source, destination);
            CUDDNode temp = CUDD.Function.And(source, destination);

            //In case source already satisfies destination
            if (!temp.Equals(CUDD.ZERO))
            {
                CUDD.Deref(temp);
                return(true);
            }

            //
            bool reachable = false;

            CUDDNode allReachableFromInit, currentReachableFromInit;

            CUDD.Ref(source, source);
            allReachableFromInit = currentReachableFromInit = source;

            CUDDNode commonNode = CUDD.Constant(0);

            do
            {
                //forward
                currentReachableFromInit = this.Successors(currentReachableFromInit, transitions);

                //Check 2 directions have intersection
                CUDD.Ref(destination, currentReachableFromInit);
                CUDD.Deref(commonNode);
                commonNode = CUDD.Function.And(destination, currentReachableFromInit);

                if (!commonNode.Equals(CUDD.ZERO))
                {
                    reachable = true;
                    break;
                }

                //find fixpoint
                CUDD.Ref(currentReachableFromInit, allReachableFromInit);
                CUDDNode allReachabeFromInitTemp = CUDD.Function.Or(currentReachableFromInit, allReachableFromInit);

                if (allReachabeFromInitTemp.Equals(allReachableFromInit))
                {
                    //reachable = false;
                    CUDD.Deref(allReachabeFromInitTemp);
                    break;
                }
                else
                {
                    currentReachableFromInit = CUDD.Function.Different(currentReachableFromInit, allReachableFromInit);
                    allReachableFromInit     = allReachabeFromInitTemp;
                }
            } while (true);

            CUDD.Deref(allReachableFromInit, currentReachableFromInit, commonNode);

            //
            return(reachable);
        }
Esempio n. 9
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        /// <summary>
        /// Return the intersection of model and negation of LTL
        /// Note that all of the state of model are the accepting state
        /// [ REFS: 'result', DEREFS:'automata1, automata2' ]
        /// </summary>
        /// <param name="system"></param>
        /// <param name="negationLTL"></param>
        /// <param name="model"></param>
        /// <returns></returns>
        public static AutomataBDD Intersection(AutomataBDD system, AutomataBDD negationLTL, Model model)
        {
            //AddIdleTransAtDeadlockStates(system, model);

            AutomataBDD result = new AutomataBDD();

            //Set var
            result.variableIndex.AddRange(system.variableIndex);
            result.variableIndex.AddRange(negationLTL.variableIndex);

            //Set Init
            result.initExpression = Expression.AND(system.initExpression, negationLTL.initExpression);

            //Set Acceptance State
            result.acceptanceExpression = negationLTL.acceptanceExpression;

            //Set Transition
            //transition must happen at both automata1 + negation LTL
            result.transitionBDD = CUDD.Function.And(system.transitionBDD, negationLTL.transitionBDD);

            //
            CUDD.Deref(system.channelInTransitionBDD, system.channelOutTransitionBDD, negationLTL.channelInTransitionBDD, negationLTL.channelOutTransitionBDD);

            return(result);
        }
Esempio n. 10
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        /// <summary>
        /// [ REFS: traces, DEREFS: ]
        /// </summary>
        /// <param name="automataBDD"></param>
        /// <param name="model"></param>
        public void MCForTA(AutomataBDD automataBDD, Model model)
        {
            //Clear the old data
            this.traces.Clear();

            List <CUDDNode> allTransitions = new List <CUDDNode>(automataBDD.transitionBDD);

            CUDDNode deadlockGoadDD            = GetDeadlockDD(allTransitions, model);
            ExpressionBDDEncoding initEncoding = automataBDD.initExpression.TranslateBoolExpToBDD(model);

            if (initEncoding.GuardDDs.Count == 0)
            {
                this.VerificationOutput.VerificationResult = VerificationResultType.VALID;
            }
            else
            {
                CUDD.Ref(automataBDD.transitionBDD);
                List <CUDDNode> discreteTrans = CUDD.Function.And(automataBDD.transitionBDD,
                                                                  CUDD.Function.Not(AutomataBDD.GetTerminationTransEncoding(model)));
                discreteTrans = CUDD.Abstract.ThereExists(discreteTrans, model.GetAllEventVars());

                CUDD.Ref(automataBDD.Ticks);
                List <CUDDNode> tickTrans = CUDD.Function.And(automataBDD.Ticks,
                                                              CUDD.Function.Not(AutomataBDD.GetTerminationTransEncoding(model)));
                tickTrans = CUDD.Abstract.ThereExists(tickTrans, model.GetAllEventVars());

                bool reachable = model.PathForTA(CUDD.Function.Or(initEncoding.GuardDDs), deadlockGoadDD, discreteTrans,
                                                 tickTrans, automataBDD.SimulationRel, SelectedEngineName);

                CUDD.Deref(discreteTrans, tickTrans);

                this.VerificationOutput.VerificationResult = (reachable) ? VerificationResultType.INVALID : VerificationResultType.VALID;
            }
        }
Esempio n. 11
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        /// <summary>
        /// return all states reachable to start
        /// P ◦ R+
        /// [ REFS: 'result', DEREFS:start]
        /// </summary>
        /// <param name="start"></param>
        /// <param name="transitions">transitions[0]: normal transitions, transitions[1]: priority transition</param>
        /// <returns></returns>
        public CUDDNode PredecessorsPlus(CUDDNode start, List <List <CUDDNode> > transition)
        {
            CUDDNode allReachableStates = CUDD.Constant(0);

            CUDDNode currentStep = start;

            while (true)
            {
                currentStep = Predecessors(currentStep, transition);

                CUDD.Ref(allReachableStates, currentStep);
                CUDDNode allReachableTemp = CUDD.Function.Or(allReachableStates, currentStep);

                if (allReachableTemp.Equals(allReachableStates))
                {
                    CUDD.Deref(currentStep, allReachableTemp);

                    return(allReachableStates);
                }
                else
                {
                    CUDD.Deref(allReachableStates);
                    allReachableStates = allReachableTemp;
                }
            }
        }
Esempio n. 12
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        public override void Close()
        {
            CUDD.Deref(nondetMask);
            allNondetVars.Deref();

            base.Close();
        }
Esempio n. 13
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        public static CUDDNode ProbBoundedUntil(CUDDNode trans, CUDDVars allRowVars, CUDDVars allColVars, CUDDNode yes, CUDDNode maybe, int bound)
        {
            DateTime startTime = DateTime.Now;

            CUDDNode a, sol, tmp;

            CUDD.Ref(trans, maybe);
            a = CUDD.Function.Times(trans, maybe);

            CUDD.Ref(yes);
            sol = yes;

            for (int i = 1; i <= bound; i++)
            {
                tmp = CUDD.Matrix.MatrixMultiplyVector(a, sol, allRowVars, allColVars);

                CUDD.Ref(yes);
                tmp = CUDD.Function.Maximum(tmp, yes);

                CUDD.Deref(sol);
                sol = tmp;
            }

            DateTime endTime = DateTime.Now;
            double runningTime = (endTime - startTime).TotalSeconds;
            Debug.WriteLine("ProbBoundedUntil: " + bound + " iterations in " + runningTime + " seconds");

            //
            CUDD.Deref(a);

            return sol;
        }
Esempio n. 14
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        public IModel Encode()
        {
            //get variable info from ModulesFile
            varList = new VariableList(modules);

            //Collect all sync label of all modules
            synchs = modules.GetAllSynchs().ToList();

            AddVars();

            //Create Expression Encoder, use the same copy of varList, variableEncoding
            expressionEncoder = new ExpressionToBDD(varList, variableEncoding);

            EncodeSystemDef(modules.systemDef);

            // get rid of any nondet dd variables not needed
            if (modules.modelType == ModelType.MDP)
            {
                CUDDNode tmp = CUDD.GetSupport(trans);
                tmp = CUDD.Abstract.ThereExists(tmp, allRowVars);
                tmp = CUDD.Abstract.ThereExists(tmp, allColVars);

                CUDDVars ddv = new CUDDVars();
                while (!tmp.Equals(CUDD.ONE))
                {
                    ddv.AddVar(CUDD.Var(tmp.GetIndex()));
                    tmp = tmp.GetThen();
                }
                CUDD.Deref(tmp);
                allNondetVars.Deref();
                allNondetVars = ddv;
            }

            init = GetInitState();

            //
            CUDD.Deref(moduleRangeDDs, moduleIdentities, colVarRanges, syncVars, choiceVars);
            CUDD.Deref(moduleRowVars, moduleColVars, rowVars, colVars, new List <CUDDVars>()
            {
                globalRowVars, globalColVars, allSynchVars, allChoiceVars
            });

            IModel result;

            if (modules.modelType == ModelType.DTMC)
            {
                //
                allNondetVars.Deref();

                result = new ProbModel(trans, init, stateRewards, transRewards, allRowVars, allColVars, varList, allRowVarRanges,
                                       varIdentities, variableEncoding);
            }
            else
            {
                result = new NonDetModel(trans, init, stateRewards, transRewards, allRowVars, allColVars, allNondetVars,
                                         varList, allRowVarRanges, varIdentities, variableEncoding);
            }

            return(result);
        }
Esempio n. 15
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        public CUDDNode GetKnowledgeBase()
        {
            List <CUDDNode> literalNodes = new List <CUDDNode>();

            foreach (var gndPred in _predBooleanMap)
            {
                string   name  = gndPred.Key;
                int      index = _problem.GroundPredicateDict[name].CuddIndex;
                CUDDNode node;

                if (gndPred.Value)
                {
                    node = CUDD.Var(index);
                }
                else
                {
                    node = CUDD.Function.Not(CUDD.Var(index));
                }
                literalNodes.Add(node);
            }

            CUDDNode result = literalNodes[0];

            for (int i = 1; i < literalNodes.Count; i++)
            {
                CUDDNode literalNode = literalNodes[i];
                CUDDNode andNode     = CUDD.Function.And(result, literalNode);
                CUDD.Ref(andNode);
                CUDD.Deref(result);
                CUDD.Deref(literalNode);
                result = andNode;
            }
            return(result);
        }
Esempio n. 16
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        /// <summary>
        /// return all states reachable from start and Start
        /// P ◦ R*
        /// [ REFS: 'result', DEREFS:start]
        /// </summary>
        /// <param name="start"></param>
        /// <param name="transition"></param>
        /// <returns></returns>
        public CUDDNode PredecessorsStart(CUDDNode start, List <CUDDNode> transition)
        {
            CUDD.Ref(start);
            CUDDNode allReachableStates = start;

            CUDDNode currentStep = start;

            int numberOfLoop = 0;

            while (true)
            {
                numberOfLoop++;
                Debug.Write(numberOfLoop + " ");

                currentStep = Predecessors(currentStep, transition);

                CUDD.Ref(allReachableStates, currentStep);
                CUDDNode allReachableTemp = CUDD.Function.Or(allReachableStates, currentStep);

                if (allReachableTemp.Equals(allReachableStates))
                {
                    CUDD.Deref(currentStep, allReachableTemp);

                    Debug.WriteLine("\nPredecessor* : " + numberOfLoop + " loops.");
                    return(allReachableStates);
                }
                else
                {
                    currentStep        = CUDD.Function.Different(currentStep, allReachableStates);
                    allReachableStates = allReachableTemp;
                }
            }
        }
Esempio n. 17
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        public void Update(Observation observation)
        {
            CUDD.Ref(observation.Precondition);
            Knowledge = CUDD.Function.And(Knowledge, observation.Precondition);

            CUDD.Ref(observation.Precondition);
            CUDD.Ref(Belief);
            CUDDNode negPrecondition = CUDD.Function.Not(observation.Precondition);
            CUDDNode impliesNode     = CUDD.Function.Implies(Belief, negPrecondition);

            if (!impliesNode.Equals(CUDD.ONE))
            {
                CUDD.Ref(observation.Precondition);
                Belief = CUDD.Function.And(Belief, observation.Precondition);
            }
            else
            {
                CUDD.Deref(Belief);
                Belief = Knowledge;
                CUDD.Ref(Belief);
            }
            CUDD.Deref(impliesNode);

            Update(observation.EventModel);
        }
Esempio n. 18
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        /// <summary>
        /// Return only guards for complete boolean expression, no expression
        /// Use this when we want to encode a single assignment or the assignment does not depend other assignments.
        /// </summary>
        public override ExpressionBDDEncoding TranslateBoolExpToBDD(Model model)
        {
            ExpressionBDDEncoding result = new ExpressionBDDEncoding();
            ExpressionBDDEncoding variableBddEncoding = new VariablePrime(this.LeftHandSide).TranslateIntExpToBDD(model);

            ExpressionBDDEncoding valueBddEncoding = this.RightHandSide.TranslateIntExpToBDD(model);

            for (int i = 0; i < variableBddEncoding.Count(); i++)
            {
                for (int j = 0; j < valueBddEncoding.Count(); j++)
                {
                    CUDD.Ref(variableBddEncoding.GuardDDs[i], valueBddEncoding.GuardDDs[j]);
                    CUDDNode guardDD = CUDD.Function.And(variableBddEncoding.GuardDDs[i], valueBddEncoding.GuardDDs[j]);
                    if (guardDD.Equals(CUDD.ZERO))
                    {
                        CUDD.Deref(guardDD);
                        continue;
                    }

                    CUDD.Ref(variableBddEncoding.ExpressionDDs[i], valueBddEncoding.ExpressionDDs[j]);
                    CUDDNode assignmentDD = CUDD.Function.Equal(variableBddEncoding.ExpressionDDs[i], valueBddEncoding.ExpressionDDs[j]);

                    guardDD = CUDD.Function.And(guardDD, assignmentDD);
                    result.AddNodeToGuard(guardDD);
                }
            }
            //remove unused expression
            variableBddEncoding.DeRef();
            valueBddEncoding.DeRef();

            return(result);
        }
Esempio n. 19
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        /// <summary>
        /// Pi.Trans/In/Out ∧ unchanged.i
        /// unchanged.i :(P.var \ Pi.var) = (P.var \Pi.var) '
        /// Still keep the channlInTransitionBDD & channelOutTransitionBDD. when calculate sync channel and add to transition
        /// [ REFS: '', DEREFS: '']
        /// </summary>
        private static void InterleaveCopyTransition(List <AutomataBDD> processes, Model model, AutomataBDD result)
        {
            CUDDNode notTerminateTrans = CUDD.Function.Not(GetTerminationTransEncoding(model));

            foreach (var process in processes)
            {
                List <int> unchangedVariableIndex = new List <int>(result.variableIndex);
                foreach (int index in process.variableIndex)
                {
                    unchangedVariableIndex.Remove(index);
                }


                //terminate event is synchornized in interleaving
                CUDD.Ref(notTerminateTrans);
                CUDD.Ref(process.transitionBDD);
                result.transitionBDD.AddRange(model.AddVarUnchangedConstraint(CUDD.Function.And(process.transitionBDD, notTerminateTrans), unchangedVariableIndex));

                CUDD.Ref(notTerminateTrans);
                CUDD.Ref(process.priorityTransitionsBDD);
                result.priorityTransitionsBDD.AddRange(model.AddVarUnchangedConstraint(CUDD.Function.And(process.priorityTransitionsBDD, notTerminateTrans), unchangedVariableIndex));
            }

            CUDD.Deref(notTerminateTrans);
        }
Esempio n. 20
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        /// <summary>
        /// [ REFS: 'result', DEREFS: '' ]
        /// </summary>
        /// <param name="b"></param>
        /// <param name="min"></param>
        /// <returns></returns>
        public CUDDNode ComputeNextProb(CUDDNode b, bool min)
        {
            //Reference to b in the calling place and create a new copy
            CUDD.Ref(b, reach);
            b = CUDD.Function.And(b, reach);


            CUDDNode probs = CUDD.Matrix.MatrixMultiplyVector(trans, b, allRowVars, allColVars);

            if (min)
            {
                //at a state, suppose we have 2 choices, but actually in total we need 2 bit for 3 choices.
                //therefore the other choice is with prob 0
                //we will promote it to 1 via nondetMask then MinAbstract will work
                CUDD.Ref(nondetMask);
                probs = CUDD.Function.Maximum(probs, nondetMask);

                probs = CUDD.Abstract.MinAbstract(probs, allNondetVars);
            }
            else
            {
                probs = CUDD.Abstract.MaxAbstract(probs, allNondetVars);
            }

            CUDD.Deref(b);
            //
            CUDD.Ref(start);
            return(CUDD.Function.Times(probs, start));
        }
Esempio n. 21
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        public static CUDDNode ProbReachReward(CUDDNode trans, CUDDNode stateReward, CUDDNode transReward, CUDDNode reach, CUDDVars allRowVars, CUDDVars allColVars, CUDDNode maybe, CUDDNode inf)
        {
            CUDD.Ref(trans, maybe);
            CUDDNode a = CUDD.Function.Times(trans, maybe);

            CUDD.Ref(stateReward, maybe);
            CUDDNode newStateReward = CUDD.Function.Times(stateReward, maybe);

            CUDD.Ref(transReward, a);
            CUDDNode newTransRewards = CUDD.Function.Times(transReward, a);
            newTransRewards = CUDD.Abstract.SumAbstract(newTransRewards, allColVars);

            CUDDNode allReward = CUDD.Function.Plus(newStateReward, newTransRewards);

            //
            CUDDNode tmp = CUDD.Matrix.Identity(allRowVars, allColVars);
            CUDD.Ref(reach);
            tmp = CUDD.Function.And(tmp, reach);
            a = CUDD.Function.Minus(tmp, a);

            CUDDNode sol = Jacobi(a, allReward, allReward, reach, allRowVars, allColVars, 1);

            // set reward for infinity states to infinity
            CUDD.Ref(inf);
            sol = CUDD.Function.ITE(inf, CUDD.PlusInfinity(), sol);

            //
            CUDD.Deref(a, allReward);
            return sol;
        }
Esempio n. 22
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        /// <summary>
        /// syncTransition = P1.transition ∧ P2.transition
        /// syncEvent: formula of synchronized events
        /// P.transition = syncTransition ∨ (Pi.transition ∧ !syncEvent ∧ unchanged.i)
        /// Applied this formula for each pair of process: P1 || P2 || P3 = (P1 || P2) || P3
        /// [ REFS: '', DEREFS: 'processes[i].transitionBDD, alphabet']
        /// </summary>
        /// <param name="processes"></param>
        /// <param name="alphabets">alphabet of each process if provided. Give True if not provided</param>
        /// <param name="model"></param>
        /// <param name="result"></param>
        private static void ParallelEncodeTransition(List <AutomataBDD> processes, List <CUDDNode> alphabets, Model model, AutomataBDD result)
        {
            List <CUDDNode> transition   = processes[0].transitionBDD;
            CUDDNode        lastAlphabet = alphabets[0];

            //Do encoding at each step, 2 processes once
            for (int i = 1; i < processes.Count; i++)
            {
                //find sync transitions
                CUDD.Ref(transition);
                CUDD.Ref(processes[i].transitionBDD);
                List <CUDDNode> syncTransition = CUDD.Function.And(transition, processes[i].transitionBDD);

                //sync alphabet = (P0.alphabet and P1.alphabet) or termination event
                //We rename the event with assignment whose name may be also in the alphabet
                //After the rename, they do not belong to the alphabet
                CUDD.Ref(lastAlphabet, alphabets[i]);
                CUDDNode syncEvent = CUDD.Function.Or(CUDD.Function.And(lastAlphabet, alphabets[i]),
                                                      GetTerminationTransEncoding(model));

                //sync transition must have no program block which mean no global variable updated
                foreach (var globalVarIndex in model.GlobalVarIndex)
                {
                    CUDD.Ref(model.varIdentities[globalVarIndex]);
                    syncEvent = CUDD.Function.And(syncEvent, model.varIdentities[globalVarIndex]);
                }

                CUDD.Ref(syncEvent);
                syncTransition = CUDD.Function.And(syncTransition, syncEvent);

                //update current alphabet
                lastAlphabet = CUDD.Function.Or(lastAlphabet, alphabets[i]);



                CUDD.Ref(syncTransition);
                List <CUDDNode> tempTransition = new List <CUDDNode>(syncTransition);

                //find not sync event, we need to add global variable unchanged to syncEvent because for example process a -> a {x = 1} -> P;
                //a may be in the alphabet, and the first a can be synced, but the secondtion is not
                CUDDNode notSyncEvents = CUDD.Function.Not(syncEvent);


                CUDD.Ref(notSyncEvents);
                tempTransition.AddRange(CUDD.Function.And(transition, notSyncEvents));

                tempTransition.AddRange(CUDD.Function.And(processes[i].transitionBDD, notSyncEvents));

                transition = tempTransition;
            }

            //
            CUDD.Deref(lastAlphabet);

            transition = model.AddVarUnchangedConstraint(transition, result.variableIndex);

            //
            result.transitionBDD = transition;
        }
Esempio n. 23
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        /// <summary>
        /// Return the path from source to destination. If reachable, return true and path contains the path from source to destination
        /// [ REFS: '', DEREFS:]
        /// </summary>
        /// <param name="source"></param>
        /// <param name="destination"></param>
        /// <param name="transitions">transitions[0]: normal transitions, transitions[1]: priority transition</param>
        /// <returns></returns>
        public bool PathBackWard(CUDDNode source, CUDDNode destination, List <List <CUDDNode> > transitions)
        {
            CUDD.Ref(source, destination);
            CUDDNode temp = CUDD.Function.And(source, destination);

            //In case source already satisfies destination
            if (!temp.Equals(CUDD.ZERO))
            {
                CUDD.Deref(temp);
                return(true);
            }

            bool reachable = false;

            CUDDNode allReachabeToGoal, currentReachableToGoal;

            CUDD.Ref(destination, destination);
            allReachabeToGoal = currentReachableToGoal = destination;

            CUDDNode commonNode = CUDD.Constant(0);

            do
            {
                //backward
                currentReachableToGoal = this.Predecessors(currentReachableToGoal, transitions);

                //Check 2 directions have intersection
                CUDD.Ref(currentReachableToGoal, source);
                CUDD.Deref(commonNode);
                commonNode = CUDD.Function.And(currentReachableToGoal, source);

                if (!commonNode.Equals(CUDD.ZERO))
                {
                    reachable = true;
                    break;
                }

                //find fixpoint
                CUDD.Ref(currentReachableToGoal, allReachabeToGoal);
                CUDDNode allReachabeToGoalTemp = CUDD.Function.Or(allReachabeToGoal, currentReachableToGoal);

                if (allReachabeToGoalTemp.Equals(allReachabeToGoal))
                {
                    reachable = false;
                    CUDD.Deref(allReachabeToGoalTemp);
                    break;
                }
                else
                {
                    currentReachableToGoal = CUDD.Function.Different(currentReachableToGoal, allReachabeToGoal);
                    allReachabeToGoal      = allReachabeToGoalTemp;
                }
            } while (true);

            CUDD.Deref(allReachabeToGoal, currentReachableToGoal, commonNode);

            //
            return(reachable);
        }
Esempio n. 24
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        private CUDDNode GetCuddNode(PlanningParser.GdContext context)
        {
            CUDDNode result = null;

            if (context.atomicFormulaTerm() != null)
            {
                result = GetCuddNode(context.atomicFormulaTerm());
            }
            else if (context.literalTerm() != null)
            {
                result = GetCuddNode(context.literalTerm());
            }
            else if (context.AND() != null)
            {
                result = GetCuddNode(context.gd()[0]);
                for (int i = 1; i < context.gd().Count; i++)
                {
                    CUDDNode gdNode  = GetCuddNode(context.gd()[i]);
                    CUDDNode andNode = CUDD.Function.And(result, gdNode);
                    CUDD.Ref(andNode);
                    CUDD.Deref(result);
                    CUDD.Deref(gdNode);
                    result = andNode;
                }
            }
            else if (context.OR() != null)
            {
                result = GetCuddNode(context.gd()[0]);
                for (int i = 1; i < context.gd().Count; i++)
                {
                    CUDDNode gdNode = GetCuddNode(context.gd()[i]);
                    CUDDNode orNode = CUDD.Function.Or(result, gdNode);
                    CUDD.Ref(orNode);
                    CUDD.Deref(result);
                    CUDD.Deref(gdNode);
                    result = orNode;
                }
            }
            else if (context.NOT() != null)
            {
                CUDDNode gdNode = GetCuddNode(context.gd()[0]);
                result = CUDD.Function.Not(gdNode);
                CUDD.Ref(result);
                CUDD.Deref(gdNode);
            }
            else if (context.IMPLY() != null)
            {
                CUDDNode gdNode0 = GetCuddNode(context.gd()[0]);
                CUDDNode gdNode1 = GetCuddNode(context.gd()[1]);

                result = CUDD.Function.Implies(gdNode0, gdNode1);
                CUDD.Ref(result);
                CUDD.Deref(gdNode0);
                CUDD.Deref(gdNode1);
            }

            return(result);
        }
Esempio n. 25
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        public virtual void Close()
        {
            allRowVars.Deref();
            allColVars.Deref();
            CUDD.Deref(allRowVarRanges, trans, start, trans01, reach);
            CUDD.Deref(varIdentities, varEncodings, stateRewards, transRewards);

            CUDD.CloseDownCUDD();
        }
Esempio n. 26
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        /// <summary>
        /// Forward search, check destination is reachable from source
        /// (S x (Tick + Trans)*)
        /// [ REFS: '', DEREFS:]
        /// </summary>
        /// <param name="source"></param>
        /// <param name="destination"></param>
        /// <param name="transitions"></param>
        /// <returns></returns>
        public bool PathForward3(CUDDNode source, CUDDNode destination, List <CUDDNode> transitions)
        {
            //
            bool reachable = false;

            CUDDNode allReachableFromInit, currentReachableFromInit;

            CUDD.Ref(source, source);
            allReachableFromInit = currentReachableFromInit = source;

            CUDDNode commonNode = CUDD.Constant(0);

            int numberOfLoop = 0;

            do
            {
                numberOfLoop++;
                Debug.Write(numberOfLoop + " ");

                currentReachableFromInit = Successors(currentReachableFromInit, transitions);

                //Check 2 directions have intersection
                CUDD.Ref(destination, currentReachableFromInit);
                CUDD.Deref(commonNode);
                commonNode = CUDD.Function.And(destination, currentReachableFromInit);

                if (!commonNode.Equals(CUDD.ZERO))
                {
                    reachable = true;
                    break;
                }

                //find fixpoint
                CUDD.Ref(currentReachableFromInit, allReachableFromInit);
                CUDDNode allReachabeFromInitTemp = CUDD.Function.Or(currentReachableFromInit, allReachableFromInit);

                if (allReachabeFromInitTemp.Equals(allReachableFromInit))
                {
                    //reachable = false;
                    CUDD.Deref(allReachabeFromInitTemp);
                    break;
                }
                else
                {
                    currentReachableFromInit = CUDD.Function.Different(currentReachableFromInit, allReachableFromInit);
                    allReachableFromInit     = allReachabeFromInitTemp;
                }
            } while (true);

            Debug.WriteLine("\nTA Path Forward 3: " + numberOfLoop + " loops.");

            CUDD.Deref(allReachableFromInit, currentReachableFromInit, commonNode);

            //
            return(reachable);
        }
Esempio n. 27
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        public static CUDDNode NondetUntil(CUDDNode trans, CUDDNode nondetMask, CUDDVars allRowVars, CUDDVars allColVars, CUDDVars nondetVars, CUDDNode yes, CUDDNode maybe, bool min)
        {
            DateTime startTime          = DateTime.Now;
            int      numberOfIterations = 0;

            CUDDNode a, sol, tmp;

            CUDD.Ref(trans, maybe);
            a = CUDD.Function.Times(trans, maybe);

            CUDD.Ref(yes);
            sol = yes;

            while (true)
            {
                numberOfIterations++;

                tmp = CUDD.Matrix.MatrixMultiplyVector(a, sol, allRowVars, allColVars);

                if (min)
                {
                    CUDD.Ref(nondetMask);
                    tmp = CUDD.Function.Maximum(tmp, nondetMask);

                    tmp = CUDD.Abstract.MinAbstract(tmp, nondetVars);
                }
                else
                {
                    tmp = CUDD.Abstract.MaxAbstract(tmp, nondetVars);
                }

                CUDD.Ref(yes);
                tmp = CUDD.Function.Maximum(tmp, yes);

                //check convergence
                if (CUDD.IsEqual(tmp, sol))
                {
                    CUDD.Deref(tmp);
                    break;
                }

                CUDD.Deref(sol);
                sol = tmp;
            }

            DateTime endTime     = DateTime.Now;
            double   runningTime = (endTime - startTime).TotalSeconds;

            Debug.WriteLine("NondetUntil: " + numberOfIterations + " iterations in " + runningTime + " seconds");

            //
            CUDD.Deref(a);

            return(sol);
        }
Esempio n. 28
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        public CUDDNode ComputeReachReward(CUDDNode b, int rewardStructIndex)
        {
            //Reference to b in the calling place and create a new copy
            CUDD.Ref(b, reach);
            b = CUDD.Function.And(b, reach);

            //
            CUDDNode inf, maybe, reward;

            if (b.Equals(CUDD.ZERO))
            {
                CUDD.Ref(reach);
                inf = reach;

                maybe = CUDD.Constant(0);
            }
            else if (b.Equals(reach))
            {
                inf   = CUDD.Constant(0);
                maybe = CUDD.Constant(0);
            }
            else
            {
                CUDDNode no = ProbAlgo.Prob0(trans01, reach, allRowVars, allColVars, reach, b);

                CUDDNode prob1 = ProbAlgo.Prob1(trans01, reach, allRowVars, allColVars, reach, b, no);
                CUDD.Deref(no);

                CUDD.Ref(reach);
                inf = CUDD.Function.And(reach, CUDD.Function.Not(prob1));

                CUDD.Ref(reach, inf, b);
                maybe = CUDD.Function.And(reach, CUDD.Function.Not(CUDD.Function.Or(inf, b)));
            }

            // print out yes/no/maybe
            Debug.WriteLine("goal = " + CUDD.GetNumMinterms(b, allRowVars.GetNumVars()));
            Debug.WriteLine("inf = " + CUDD.GetNumMinterms(inf, allRowVars.GetNumVars()));
            Debug.WriteLine("maybe = " + CUDD.GetNumMinterms(maybe, allRowVars.GetNumVars()));

            if (maybe.Equals(CUDD.ZERO))
            {
                CUDD.Ref(inf);
                reward = CUDD.Function.ITE(inf, CUDD.PlusInfinity(), CUDD.Constant(0));
            }
            else
            {
                reward = ProbAlgo.ProbReachReward(trans, stateRewards[rewardStructIndex], transRewards[rewardStructIndex], reach, allRowVars, allColVars, maybe, inf);
            }

            CUDD.Deref(inf, maybe, b);

            CUDD.Ref(start);
            return(CUDD.Function.Times(reward, start));
        }
Esempio n. 29
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        /// <summary>
        /// Close the model, dereference variables
        /// </summary>
        public void Close()
        {
            this.AllRowVarsExceptSingleCopy.Deref();
            this.AllColVars.Deref();

            CUDD.Deref(this.varIdentities);
            CUDD.Deref(this.variableEncoding);
            CUDD.Deref(this.variableRanges);

            CUDD.CloseDownCUDD();
        }
Esempio n. 30
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 /// <summary>
 /// [ REFS: 'none', DEREFS: 'dd if failed to add' ]
 /// </summary>
 public void AddNodeToGuard(CUDDNode dd)
 {
     if (!dd.Equals(CUDD.ZERO))
     {
         this.GuardDDs.Add(dd);
     }
     else
     {
         CUDD.Deref(dd);
     }
 }