Esempio n. 1
0
        private void OnRecvTreasureWear(IChannel channel, Message message)
        {
            Console.WriteLine("OnRecvTreasureWear");
            CTreasureWear request = message as CTreasureWear;
            Player        player  = (Player)channel.GetContent();
            ConnectDB     connect = new ConnectDB();
            int           result;

            // modify player's attribute
            foreach (KeyValuePair <string, bool> kv in request.treasureWear)
            {
                Console.WriteLine("update treasure wear: " + player.user + kv.Key + kv.Value);
                result = connect.UpdateTreasureWear(player.user, kv.Key, kv.Value);
                if (result == 0)
                {
                    Console.WriteLine("Modify wear treasure status failure.");
                }
            }
        }
Esempio n. 2
0
    public void SendMessage()
    {
        // attribute message
        CPlayerAttribute msg1 = new CPlayerAttribute()
        {
            intelligence = PlayerInfo.intelligence,
            speed        = PlayerInfo.speed,
            attack       = PlayerInfo.attack,
            defense      = PlayerInfo.defense
        };

        MyNetwork.Send(msg1);

        // treasure wear or put off message
        if (TreasureInfo.modifiedTreasure.Count != 0)
        {
            CTreasureWear msg2 = new CTreasureWear()
            {
                treasureWear = new Dictionary <string, bool>(TreasureInfo.modifiedTreasure)
            };
            MyNetwork.Send(msg2);
        }
    }