Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        CTransformSequence ts = target as CTransformSequence;

        if (ts == null)
        {
            return;
        }

        GUILayout.Label("Toggle Start / End Position to Edit");
        GUILayout.BeginHorizontal();
        bool tg = GUILayout.Toggle(ts.progress == 0, "Start", "button");

        if (tg)
        {
            ts.progress = 0;
            ts.transform.localPosition = ts.mPositionStart;
            ts.transform.localRotation = Quaternion.Euler(ts.mRotationStart);
        }
        tg = GUILayout.Toggle(ts.progress == 1, "End", "button");

        if (tg)
        {
            ts.progress = 1;
            ts.transform.localPosition = ts.mPositionEnd;
            ts.transform.localRotation = Quaternion.Euler(ts.mRotationEnd);
        }


        GUILayout.EndHorizontal();

        ts.mEasing = EditorGUILayout.CurveField("Easing", ts.mEasing);

        ts.speed = EditorGUILayout.Slider("Speed", ts.speed, 0.01f, 50.0f);

        mAdvancedEditing = EditorGUILayout.BeginToggleGroup("Advanced", mAdvancedEditing);

        DrawDefaultInspector();

        EditorGUILayout.EndToggleGroup();
    }
Esempio n. 2
0
    void OnSceneGUI()
    {
        if (Application.isPlaying)
        {
            return;
        }

        mTarget = target as CTransformSequence;

        if (mTarget.progress == 1)
        {
            mTarget.mRotationEnd = mTarget.transform.localRotation.eulerAngles;
            mTarget.mPositionEnd = mTarget.transform.localPosition;
        }
        else
        {
            mTarget.mRotationStart = mTarget.transform.localRotation.eulerAngles;
            mTarget.mPositionStart = mTarget.transform.localPosition;
        }

        EditorUtility.SetDirty(mTarget);
    }