public void ShowErrorMessage(string Message, string Title) { if (mErrorMessageBox != null) { GameObject.Destroy(mErrorMessageBox); } mErrorMessageBox = _ui.CreateElement(mMenuLayer, "ErrorMessage"); //errorMsg.SetActive(false); _ui.AddImage(mErrorMessageBox, _style.TooltipBackground); _ui.SetAnchors(mErrorMessageBox, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f)); _ui.SetTransform(mErrorMessageBox, 0, 0, 600, 256); _ui.AddVerticalLayout(mErrorMessageBox).childForceExpandWidth = true; mErrorMessageBox.AddComponent <ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize; GameObject titleBar = _ui.CreateElement(mErrorMessageBox, "TitleBar"); _ui.AddImage(titleBar, _style.ThemeColorC); _ui.SetAnchors(titleBar, new Vector2(0.0f, 1.0f), new Vector2(1.0f, 1.0f), new Vector2(0.0f, 1.0f)); _ui.AddLayout(titleBar, -1, 30, -1, -1); //_ui.SetTransform(optsTitle, 0, 0, 0, 26); GameObject titleText = _ui.CreateElement(titleBar); _ui.SetAnchors(titleText, new Vector2(0.0f, 0.0f), new Vector2(1.0f, 1.0f), new Vector2(0.0f, 1.0f)); _ui.SetTransform(titleText, 5, 0, -10, 0); Text optsTitleTextComp = titleText.AddComponent <Text>(); optsTitleTextComp.text = Title; optsTitleTextComp.font = _style.FontA; optsTitleTextComp.alignment = TextAnchor.MiddleLeft; GameObject messageBody = _ui.CreateElement(mErrorMessageBox, "MsgBorder"); _ui.AddVerticalLayout(messageBody, new RectOffset(10, 10, 10, 10)); GameObject message = _ui.CreateElement(messageBody); //_ui.SetAnchors(optsTitleText, new Vector2(0.0f, 0.0f), new Vector2(1.0f, 1.0f), new Vector2(0.0f, 1.0f)); //_ui.SetTransform(optsTitleText, 5, 0, -10, 0); Text messageTextComp = message.AddComponent <Text>(); messageTextComp.text = Message; messageTextComp.font = _style.FontA; //messageTextComp.alignment = TextAnchor.MiddleLeft; // TODO: This message should be removed when session terminated with other game related UI. /* * GameObject button = _ui.CreateMenuButton(errorMsg, "Exit", () => { * GameObject.Destroy(errorMsg); * CGame.UIManager.PlaySound(CGame.PrimaryResources.AudioClips[15]); * CGame.Game.TerminateGameSession(); * CGame.UIManager.AddInterface(new CMainMenuUI()); * }); * _ui.SetTransform(button, 50, -100, 256, 50); */ GameObject button = _ui.CreateButton(mErrorMessageBox, "Close", () => { GameObject.Destroy(mErrorMessageBox); mErrorMessageBox = null; CGame.UIManager.PlaySound(CGame.PrimaryResources.AudioClips[15]); }); _ui.AddLayout(button, -1, 20, 1.0f, -1); }