public void RequestCreateRole(string name, string password) { CTS_CreateRegRole regRole = new CTS_CreateRegRole(); regRole.MUserName = name; regRole.MPassWord = password; GameNet.MInstance.SendMsg(CTS_CreateRegRole.MProtoId, regRole); }
public static DBUserInfo CreateUserInfo(CTS_CreateRegRole role) { DBUserInfo info = new DBUserInfo(); info.MUserId = role.MUserId; info.MUserName = role.MUserName; info.MPassWord = role.MPassWord; return(info); }
private void OnRegRole(object data) { ProtocolData pdata = data as ProtocolData; CTS_CreateRegRole roleInfo = pdata.MData as CTS_CreateRegRole; DBUserInfo info = DBUserInfo.CreateUserInfo(roleInfo); bool isOK = false; isOK = UserMgr.MInstance.AddUserInfo(info); STC_CreateRegRole stc_reg = new STC_CreateRegRole(); stc_reg.Res = isOK; ServerNet.MInstance.SendMsg(pdata.MIpEndPoint, STC_CreateRegRole.MProtoId, stc_reg); }