public void Drop()
	{
		CTFGameManager Manager = GameObject.Find ("CTFGameManager").GetComponent<CTFGameManager>();
		Destroy (GameObject.FindGameObjectWithTag ("Flag"));
		Manager.SpawnFlag();

	}
 // Use this for initialization
 void Start()
 {
     if (isLocalPlayer)
     {
         m_readyText = FindObjectOfType <CTFGameManager> ().m_ready;
         manager     = FindObjectOfType <CTFGameManager> ();
         //m_readyText.text = " Not ready";
     }
 }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        manager = FindObjectOfType <CTFGameManager> ();

        m_rb = GetComponent <Rigidbody>();
        //Debug.Log("Start()");
        TrailRenderer tr = GetComponent <TrailRenderer>();

        tr.enabled = false;
    }
Esempio n. 4
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 void Awake()
 {
     _instance = this;
 }
 private void Start()
 {
     //get text and game logic
     scoreText = GetComponent <Text>();
     gameLogic = FindObjectOfType <CTFGameManager>();
 }
 private void Awake()
 {
     _instance = this;
 }
Esempio n. 7
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 public void Awake()
 {
     _instace = this;
 }
 void Start()
 {
     GameManager = GameObject.FindGameObjectWithTag("GameManger").GetComponent <CTFGameManager>();
 }
 public void CmdGetPlayerNum()
 {
     playerNum = CTFGameManager.AssignPlayerNum();
 }