public SkillBar(int aType) { currentState = STATE_NORMAL; scale = 0; scaleCounter = 0; button01 = new CSprite(); button01.setImage(Resources.Load <Sprite>("Sprites/SkillBar/Button-Skill1-Unable")); button01.setSortingLayer("TextUI"); button01.setXY(40, 410); button02 = new CSprite(); button2Type = aType; button02.setImage(Resources.Load <Sprite>("Sprites/SkillBar/Button-Skill2-Unable0" + button2Type.ToString())); button02.setSortingLayer("TextUI"); button02.setXY(40, 510); barFill = new CSprite(); barFill.setImage(Resources.Load <Sprite>("Sprites/SkillBar/Energy_BarFull2")); barFill.setX(40); barFill.setY(300); barFill.setScaleY(scale); emptyBar = new CSprite(); emptyBar.setImage(Resources.Load <Sprite>("Sprites/SkillBar/Energy_Bar2")); emptyBar.setX(40); emptyBar.setY(300); }
override public void render() { base.render(); mShipSprite.setX(getX()); mShipSprite.setY(getY()); mShipSprite.render(); }
public void setImage(string img) { imgBackground.setImage(Resources.Load <Sprite>(img)); imgBackground.setX(351); imgBackground.setY(830); }
override public void update() { base.update(); //CSpriteManager.update(); CMouse.update(); if (current_state == STATE_PAUSE) { if (nextScreenClick()) { screenDim.setImage(null); backMenuBttn.setImage(null); btnNextScreen.setImage(null); current_state = STATE_PLAYING; } if (backToMenuClick()) { SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; } return; } mBoard.update(); monster.update(); building.update(); screenDim.update(); mTimer.update(); optionsBttn.update(); skills.update(); backMenuBttn.update(); tryAgainBttn.update(); btnNextScreen.update(); timeLeft.setText("TIME: " + (int)(CurrentStageData.currentTimer.getTimeLeft())); timeLeft.update(); scoreText.setText("SCORE: " + (CurrentStageData.score * 10)); scoreText.update(); switch (current_state) { case STATE_PLAYING: if (optionsClick()) { current_state = STATE_PAUSE; backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); btnNextScreen.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Continue")); btnNextScreen.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 150); return; } if (mBoard.current_state == 0) { if (CurrentStageData.currentKaiju.scale >= 100) { current_state = STATE_WIN; SoundList.instance.stopMusic(); monster.setState(4); building.setState(1); } else { screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); current_state = STATE_LOSE; backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); tryAgainBttn.setImage(Resources.Load <Sprite>("Sprites/tryAgainButton")); tryAgainBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 100); monster.setState(2); } } break; case STATE_WIN: CGameConstants.HIGH_SCORE = CurrentStageData.score; //System.IO.File.WriteAllText("score.txt", CurrentStageData.score.ToString()); tryAgainInfo.TargetScore = CurrentStageData.score; if (!building.building.isEnded()) { CurrentStageData.cameraShake(); } else { screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); tryAgainBttn.setImage(Resources.Load <Sprite>("Sprites/tryAgainButton")); tryAgainBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 100); if (backToMenuClick()) { CurrentStageData.clearData(); SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; } if (tryAgainClick()) { CurrentStageData.clearData(); CGame.inst().setState(new CSurvivalState(tryAgainInfo)); return; } if (Camera.main.transform.position.x > 360) { Camera.main.transform.Translate(new Vector3(-15, 0, 0)); } if (Camera.main.transform.position.x < 360) { Camera.main.transform.Translate(new Vector3(15, 0, 0)); } } break; case STATE_LOSE: if (backToMenuClick()) { CurrentStageData.clearData(); SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; } if (tryAgainClick()) { CurrentStageData.clearData(); CGame.inst().setState(new CSurvivalState(tryAgainInfo)); return; } break; } }
override public void update() { base.update(); //CSpriteManager.update(); CMouse.update(); if (current_state == STATE_PAUSE) { if (nextScreenClick()) { screenDim.setImage(null); backMenuBttn.setImage(null); btnNextScreen.setImage(null); current_state = STATE_PLAYING; } if (backToMenuClick()) { SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; } return; } mBoard.update(); monster.update(); building.update(); screenDim.update(); mText.setText("Moves: " + mBoard.getMovementsLeft().ToString()); mText.update(); btnNextScreen.update(); optionsBttn.update(); skills.update(); backMenuBttn.update(); tryAgainBttn.update(); switch (current_state) { case STATE_PLAYING: if (optionsClick()) { current_state = STATE_PAUSE; backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); btnNextScreen.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Continue")); btnNextScreen.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 150); return; } if (mBoard.current_state == 0) { if (CurrentStageData.currentKaiju.scale >= 100) { current_state = STATE_WIN; SoundList.instance.stopMusic(); monster.setState(4); building.setState(1); } else { screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); //nextScreen.setVisible(true); current_state = STATE_LOSE; backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); tryAgainBttn.setImage(Resources.Load <Sprite>("Sprites/tryAgainButton")); tryAgainBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 150); monster.setState(2); } } break; case STATE_WIN: if (!building.building.isEnded()) { CurrentStageData.cameraShake(); } else { screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); btnNextScreen.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Continue")); btnNextScreen.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); if (nextScreenClick()) { CurrentStageData.clearData(); if (CurrentStageData.currentStage >= LevelsInfo.getLevelsAmount()) { SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); } else { CGame.inst().setState(new CLevelState(CurrentStageData.currentStage + 1)); } } if (Camera.main.transform.position.x > 360) { Camera.main.transform.Translate(new Vector3(-15, 0, 0)); } if (Camera.main.transform.position.x < 360) { Camera.main.transform.Translate(new Vector3(15, 0, 0)); } } break; case STATE_LOSE: if (backToMenuClick()) { backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton_P")); current_state = GO_BACKMENU; return; } if (tryAgainClick()) { tryAgainBttn.setImage(Resources.Load <Sprite>("Sprites/tryAgainButton_P")); current_state = GO_TRYAGAIN; return; } break; case GO_BACKMENU: CurrentStageData.clearData(); SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; case GO_TRYAGAIN: CurrentStageData.clearData(); CGame.inst().setState(new CLevelState(CurrentStageData.currentStage)); return; } }