override public void init()
    {
        base.init();

        //CGame.inst ().setPlayer (mPlayer);

        mMap = new CTileMap();
        CGame.inst().setMap(mMap);

        mEnemyManager   = new CEnemyManager();
        mBulletManager  = new CBulletManager();
        mParticleManger = new CParticleManager();

        mAndy = new CAndy();
        mAndy.setXY(400, 400);

        CGame.inst().setAndy(mAndy);

        //createAsteroids ();

        /*CEnemyShip e = new CEnemyShip ();
         * e.setXY (200, 200);
         * CEnemyManager.inst ().add (e);*/


        CScorpion s = new CScorpion(CScorpion.TYPE_DONT_FALL);

        s.setXY(550, 300);
        CEnemyManager.inst().add(s);

        s = new CScorpion(CScorpion.TYPE_FALL);
        s.setXY(700, 300);
        CEnemyManager.inst().add(s);
    }
Esempio n. 2
0
    private void loadEnemies(int aLevel)
    {
        ///Cargo el Niveles
        if (aLevel == 1)
        {
            CScorpion s = new CScorpion(CScorpion.TYPE_DONT_FALL);
            s.setXY(550, 300);
            CEnemyManager.inst().add(s);

            CItem item = new CItem(CItem.TYPE_DONT_FALL);
            item.setXY(700, 300);
            CItemManager.inst().add(item);

            CCoin coin = new CCoin(CCoin.TYPE_FALL);
            coin.setXY(800, 200);
            CItemManager.inst().add(coin);
        }
        else if (aLevel == 2)
        {
            CScorpion s = new CScorpion(CScorpion.TYPE_FALL);
            s.setXY(700, 300);
            CEnemyManager.inst().add(s);

            CItem item = new CItem(CItem.TYPE_DONT_FALL);
            item.setXY(400, 300);
            CItemManager.inst().add(item);

            CCoin coin = new CCoin(CCoin.TYPE_FALL);
            coin.setXY(550, 200);
            CItemManager.inst().add(coin);
        }
    }