public void SetScene(CScenePlayGame tScene) { mScene = tScene; foreach (var room in mRoomList) { room.SetScene(mScene); } }
public void SetScene(CScenePlayGame tScene) { mScene = tScene; foreach (var door in mDoorList) { door.SetScene(tScene); } }
public void SetScene(CScenePlayGame tScene) { mScene = tScene; mScene.mPlayer.ReadHP.Where((hp) => mTxtHP != null) .Subscribe((hp) => { mTxtHP.text = string.Format("HP <color='red'>{0}</color>", hp); }) .AddTo(this); mScene.ReadScore.Where((score) => mTxtScore != null) .Subscribe((score) => { mTxtScore.text = string.Format("SCORE <color='gray'>{0}</color>", score); }) .AddTo(this); mScene.ReadGold.Where((gold) => mTxtGold != null) .Subscribe((gold) => { mTxtGold.text = string.Format("GOLD <color='yellow'>{0}</color>", gold); }) .AddTo(this); }
public void SetScene(CScenePlayGame tpScene) { mpScene = tpScene; }
public void SetScene(CScenePlayGame tScene) { mScenePlayGame = tScene; }